Search found 16 matches
- Thu May 08, 2008 9:41 am
- Forum: Platform Related Issues
- Topic: wxMediaCtrl::Create Now playing Media content
- Replies: 1
- Views: 511
- Thu Apr 17, 2008 11:40 am
- Forum: Platform Related Issues
- Topic: Opengl - Rendering Problem
- Replies: 9
- Views: 1703
- Wed Apr 16, 2008 5:39 pm
- Forum: Platform Related Issues
- Topic: Opengl - Rendering Problem
- Replies: 9
- Views: 1703
- Thu Apr 10, 2008 9:11 pm
- Forum: Platform Related Issues
- Topic: wxMac and wxFocusEvent
- Replies: 11
- Views: 2767
Do you use an application bundle as explained here : http://wiki.wxwidgets.org/WxMac_Issues
- Wed Apr 09, 2008 6:02 pm
- Forum: Platform Related Issues
- Topic: wxMac and wxFocusEvent
- Replies: 11
- Views: 2767
- Thu Mar 13, 2008 7:03 pm
- Forum: Platform Related Issues
- Topic: g_utf8_validate
- Replies: 5
- Views: 1309
- Thu Nov 01, 2007 11:22 am
- Forum: C++ Development
- Topic: wxHyperlinkCtrl linker error in 2.6.2
- Replies: 9
- Views: 2031
- Sun Jul 08, 2007 5:19 pm
- Forum: Platform Related Issues
- Topic: wxWidgets and Boundschecker
- Replies: 3
- Views: 779
- Sun Mar 04, 2007 9:40 pm
- Forum: Platform Related Issues
- Topic: universal compatibility
- Replies: 6
- Views: 1909
I use the terminal with a makefile. My app is universal, for both architectures (as posted before). But in the 2D version, I do all the graphics with my own code, wxMac is only used to display the final bitmap. That's why I was afraid on endian issues. I did try in a shop, it works well. Thanks for ...
- Sun Feb 25, 2007 11:48 pm
- Forum: Platform Related Issues
- Topic: universal compatibility
- Replies: 6
- Views: 1909
- Sun Feb 25, 2007 7:06 pm
- Forum: Platform Related Issues
- Topic: universal compatibility
- Replies: 6
- Views: 1909
universal compatibility
I've just finished porting my game to Mac. This is my first Mac app, and I would like to be sure it runs on both PowerPC and Intel. I just have an old G3, how can I be sure it runs on macintel ? is there the opposite on rosetta ? Can somebody try it on a macintel ? My game (freeware) can be download...
- Mon Feb 19, 2007 12:48 pm
- Forum: Platform Related Issues
- Topic: wxMac mouse events problems
- Replies: 8
- Views: 1893
problem solved on
http://sourceforge.net/tracker/index.ph ... tid=109863
http://sourceforge.net/tracker/index.ph ... tid=109863
- Tue Feb 13, 2007 3:04 pm
- Forum: Platform Related Issues
- Topic: wxMac mouse events problems
- Replies: 8
- Views: 1893
I tried to do as advised here (use Connect() instread of macro) :
http://wxwidgets.blogspot.com/2007/01/i ... nnect.html
But it doesn't change anything.
Should I report this as a bug on
http://sourceforge.net/tracker/?group_i ... tid=109863
?
http://wxwidgets.blogspot.com/2007/01/i ... nnect.html
But it doesn't change anything.
Should I report this as a bug on
http://sourceforge.net/tracker/?group_i ... tid=109863
?
- Mon Feb 12, 2007 3:28 pm
- Forum: Platform Related Issues
- Topic: wxMac mouse events problems
- Replies: 8
- Views: 1893
- Sun Feb 11, 2007 4:42 pm
- Forum: Platform Related Issues
- Topic: wxMac mouse events problems
- Replies: 8
- Views: 1893