Search found 10 matches

by yaront
Tue Feb 13, 2007 7:56 am
Forum: C++ Development
Topic: Problem with MDI on Mac
Replies: 5
Views: 914

he he.... yes 2.8.1 :?
by yaront
Mon Feb 12, 2007 9:49 am
Forum: C++ Development
Topic: Problem with MDI on Mac
Replies: 5
Views: 914

Well... this is very strange. To work around this for now, I just made the window visible for the time being. I continued to do some other changes to the windows. I then changed it back to hide the window, and it didn't crash. The code wasn't trying to hide the already hidden MDI parent anymore. So ...
by yaront
Mon Feb 12, 2007 9:47 am
Forum: C++ Development
Topic: Problem with MDI on Mac
Replies: 5
Views: 914

Hi, Thanx for the help. As for you questions... I'm using version 2.1.8. I didn't test the MDI sample code, since I have not had time to create an xCode project for it yet. By the way, is there an easy and fast way to create xCode projects for the samples? As for what I'm doing: 1) Create the MDI pa...
by yaront
Sun Feb 11, 2007 2:56 pm
Forum: C++ Development
Topic: Problem with MDI on Mac
Replies: 5
Views: 914

Problem with MDI on Mac

HI, Quoting from the Mac/Carbon/Mdi.cpp: void wxMDIParentFrame::AddChild(wxWindowBase *child) { if ( !m_currentChild ) { m_currentChild = wxDynamicCast(child, wxMDIChildFrame); if ( m_currentChild && IsShown() && !ShouldBeVisible() ) { // we shouldn't remain visible any more wxFrame:...
by yaront
Tue Feb 06, 2007 5:22 pm
Forum: C++ Development
Topic: wxAUI for multiple frames
Replies: 6
Views: 1655

Photoshop has always been the prime example of a MDI application. Not on Mac. On Mac it's a simple and nice SDI. Or at least what I understand SDI's are on mac. Just to make sure we're on the same line of thought, would you consider MSN Messenger to be an MDI or SDI? However, it's not possible to w...
by yaront
Tue Feb 06, 2007 7:49 am
Forum: C++ Development
Topic: wxAUI for multiple frames
Replies: 6
Views: 1655

No, What I'm talking about is completely different. Think of an application like Word. When a document is open you see the actual text in a window - we'll call that the main window. On top of that you see many small toolbars with different options. These toolbars can be docking or not, and depending...
by yaront
Mon Feb 05, 2007 5:21 pm
Forum: C++ Development
Topic: wxAUI for multiple frames
Replies: 6
Views: 1655

When you say "a single manager in-between the parent frame and child documents" what exactly do you mean? I have no parent frame. Each main window is a view on a document. the toolbars are relevant for ALL main window. Basically I want to tie all the toolbars to the current active main win...
by yaront
Mon Feb 05, 2007 2:08 pm
Forum: C++ Development
Topic: wxAUI for multiple frames
Replies: 6
Views: 1655

wxAUI for multiple frames

Hi, In my application I have several main windows which are used to view different documents, or the same document in different ways. I also need a set of "floating" windows which are toolbars. One toolbar has a set of tools, and the rest show different information about the document and a...
by yaront
Tue Jan 30, 2007 10:18 am
Forum: C++ Development
Topic: [begginer] understanding wxScrollHelper and wxScrolledWindow
Replies: 0
Views: 614

[begginer] understanding wxScrollHelper and wxScrolledWindow

Hi, I'm writing an application where I can scroll some data on a window. Due to the nature of the data I can't use wxScrolledWindow and wxScrollHelper. So I'm writing something similar based on this code. Looking at the code there are 2 things I don't understand: 1) I get the relation between the m_...
by yaront
Sun Jan 28, 2007 12:45 pm
Forum: C++ Development
Topic: openGL offscreen rendering
Replies: 0
Views: 461

openGL offscreen rendering

Hi, We're moving our application from Mac Carbon based, to wxWidgets. We're all wxWidgets newbies, so forgive me if the question is trivial. In our application we use openGL extensively, both for drawing on windows and offscreen (using AppleGL pBuffers). I was looking for similar possibilities in WX...