Search found 10 matches
- Tue Feb 13, 2007 7:56 am
- Forum: C++ Development
- Topic: Problem with MDI on Mac
- Replies: 5
- Views: 914
- Mon Feb 12, 2007 9:49 am
- Forum: C++ Development
- Topic: Problem with MDI on Mac
- Replies: 5
- Views: 914
Well... this is very strange. To work around this for now, I just made the window visible for the time being. I continued to do some other changes to the windows. I then changed it back to hide the window, and it didn't crash. The code wasn't trying to hide the already hidden MDI parent anymore. So ...
- Mon Feb 12, 2007 9:47 am
- Forum: C++ Development
- Topic: Problem with MDI on Mac
- Replies: 5
- Views: 914
Hi, Thanx for the help. As for you questions... I'm using version 2.1.8. I didn't test the MDI sample code, since I have not had time to create an xCode project for it yet. By the way, is there an easy and fast way to create xCode projects for the samples? As for what I'm doing: 1) Create the MDI pa...
- Sun Feb 11, 2007 2:56 pm
- Forum: C++ Development
- Topic: Problem with MDI on Mac
- Replies: 5
- Views: 914
Problem with MDI on Mac
HI, Quoting from the Mac/Carbon/Mdi.cpp: void wxMDIParentFrame::AddChild(wxWindowBase *child) { if ( !m_currentChild ) { m_currentChild = wxDynamicCast(child, wxMDIChildFrame); if ( m_currentChild && IsShown() && !ShouldBeVisible() ) { // we shouldn't remain visible any more wxFrame:...
- Tue Feb 06, 2007 5:22 pm
- Forum: C++ Development
- Topic: wxAUI for multiple frames
- Replies: 6
- Views: 1655
Photoshop has always been the prime example of a MDI application. Not on Mac. On Mac it's a simple and nice SDI. Or at least what I understand SDI's are on mac. Just to make sure we're on the same line of thought, would you consider MSN Messenger to be an MDI or SDI? However, it's not possible to w...
- Tue Feb 06, 2007 7:49 am
- Forum: C++ Development
- Topic: wxAUI for multiple frames
- Replies: 6
- Views: 1655
No, What I'm talking about is completely different. Think of an application like Word. When a document is open you see the actual text in a window - we'll call that the main window. On top of that you see many small toolbars with different options. These toolbars can be docking or not, and depending...
- Mon Feb 05, 2007 5:21 pm
- Forum: C++ Development
- Topic: wxAUI for multiple frames
- Replies: 6
- Views: 1655
- Mon Feb 05, 2007 2:08 pm
- Forum: C++ Development
- Topic: wxAUI for multiple frames
- Replies: 6
- Views: 1655
wxAUI for multiple frames
Hi, In my application I have several main windows which are used to view different documents, or the same document in different ways. I also need a set of "floating" windows which are toolbars. One toolbar has a set of tools, and the rest show different information about the document and a...
- Tue Jan 30, 2007 10:18 am
- Forum: C++ Development
- Topic: [begginer] understanding wxScrollHelper and wxScrolledWindow
- Replies: 0
- Views: 614
[begginer] understanding wxScrollHelper and wxScrolledWindow
Hi, I'm writing an application where I can scroll some data on a window. Due to the nature of the data I can't use wxScrolledWindow and wxScrollHelper. So I'm writing something similar based on this code. Looking at the code there are 2 things I don't understand: 1) I get the relation between the m_...
- Sun Jan 28, 2007 12:45 pm
- Forum: C++ Development
- Topic: openGL offscreen rendering
- Replies: 0
- Views: 461
openGL offscreen rendering
Hi, We're moving our application from Mac Carbon based, to wxWidgets. We're all wxWidgets newbies, so forgive me if the question is trivial. In our application we use openGL extensively, both for drawing on windows and offscreen (using AppleGL pBuffers). I was looking for similar possibilities in WX...