Search found 61 matches

by Kip
Fri Feb 22, 2008 1:31 am
Forum: Platform Related Issues
Topic: Building wxMac 2.8.7 Under Leprosy 10.5.2
Replies: 7
Views: 3092

No, I feel it quite appropriate to point out the Apple falacies, especially as they cost myself and my employer time and money that could better go to other things. Since this is a forum for the exchange of knowledge as pertaining to wxWidgets, I think this warranted. As for Leprosy having wxMac pre...
by Kip
Thu Feb 21, 2008 9:12 pm
Forum: Platform Related Issues
Topic: Building wxMac 2.8.7 Under Leprosy 10.5.2
Replies: 7
Views: 3092

Oh common, Fink does not count. Neither does DarwinPorts. There are very very few univeral packages available from either, and the whole thing is a hack job to make up for a platform that is garbage. You can lay a nice rug over the rotting floor boards if you like, but in the end, they are still the...
by Kip
Thu Feb 21, 2008 5:36 am
Forum: Platform Related Issues
Topic: Building wxMac 2.8.7 Under Leprosy 10.5.2
Replies: 7
Views: 3092

Apparently not building as monolithic solved the problem. I am not sure why, but thanks though. Let's just hope Apple gets their act together with apt ported to Leprosy so people don't have to waste time with things like this.

Kip
by Kip
Thu Feb 21, 2008 3:02 am
Forum: Platform Related Issues
Topic: Building wxMac 2.8.7 Under Leprosy 10.5.2
Replies: 7
Views: 3092

I'll try building it as non-monolithic this time and will let you know whether that works or not. I've also already read that wiki many times over.

PS It's leprosy, not Leopard. Leopards aren't a disease.

Kip
by Kip
Thu Feb 21, 2008 1:34 am
Forum: Platform Related Issues
Topic: Building wxMac 2.8.7 Under Leprosy 10.5.2
Replies: 7
Views: 3092

Building wxMac 2.8.7 Under Leprosy 10.5.2

I get linker related errors when I tried to build Minimal, or any of the samples for that matter, under 10.5.2. I really wish Apple had an actual package manager bundled with Leprosy by now, since it wastes so much of everyone's time having to always build everything manually. I am trying to build u...
by Kip
Thu Jan 10, 2008 12:09 am
Forum: Platform Related Issues
Topic: Building wxWidgets 2.9.0 Ubuntu Packages
Replies: 3
Views: 967

Yes, I tried the dev list. Basically it's the same response: Things are busted to shit, as to be expected in HEAD. It's mostly the Python stuff that is giving me problems and so I am having to hack the debian/rules and configure.in a lot to get rid of Python.

Kip
by Kip
Wed Jan 09, 2008 11:59 pm
Forum: Platform Related Issues
Topic: Building wxWidgets 2.9.0 Ubuntu Packages
Replies: 3
Views: 967

Anyone?

Kip
by Kip
Fri Jan 04, 2008 1:06 am
Forum: Platform Related Issues
Topic: Building wxWidgets 2.9.0 Ubuntu Packages
Replies: 3
Views: 967

Building wxWidgets 2.9.0 Ubuntu Packages

So apparently there is a bug in wx2.8 series that was finally patched into svn HEAD. I've checked out the source and would like to build the Ubuntu packages. I get a number of pre-compilation related errors. It could be a buggy debian/build_all script. [email protected]:~/Projects/Others/wxWidgets$ ls ...
by Kip
Thu Dec 20, 2007 7:12 am
Forum: C++ Development
Topic: 100 % CPU usage with wxSocket
Replies: 5
Views: 851

Too much code to post. I call wxSocketBase::Initialize() from the main thread and have tried calling Destroy() in the socket thread on the socket with and without doing so conditionally on the return of IsConnected(). Same deal either
way.

Kip
by Kip
Sun Dec 16, 2007 8:13 pm
Forum: C++ Development
Topic: 100 % CPU usage with wxSocket
Replies: 5
Views: 851

It is still happening. As far as I can tell, it looks as though the wxSocketBase::~wxSocketBase() deconstructor is being invoked twice on the same object and it is the second invocation that is locking it up since it can't find some event to delete (since it was already deleted). I am calling Destro...
by Kip
Sun Dec 16, 2007 7:49 pm
Forum: C++ Development
Topic: 100 % CPU usage with wxSocket
Replies: 5
Views: 851

Thanks man, I will try that.

Kip
by Kip
Sun Dec 16, 2007 1:18 am
Forum: C++ Development
Topic: 100 % CPU usage with wxSocket
Replies: 5
Views: 851

100 % CPU usage with wxSocket

I have a server that has a main GUI thread and a server listen thread. When a client connects, a new thread is spawned to take care of communication with that client. I do not use events at all for the secondary threads and use only non-blocking sockets. I notice that after a few hours of the server...
by Kip
Wed Oct 24, 2007 12:30 am
Forum: C++ Development
Topic: Drag and Drop under Mac
Replies: 4
Views: 745

Hmm, 10.4.0. But I should note that the DnD example pops up a message:

"DND Error

Failed to create the clipboard. (error 2: No such file or directory)"

Kip
by Kip
Tue Oct 23, 2007 11:16 pm
Forum: C++ Development
Topic: Registering Application with Apple Software Update
Replies: 1
Views: 402

By the way, I found this but it is somewhat dated:

http://lists.apple.com/archives/cocoa-d ... 01348.html

Kip
by Kip
Tue Oct 23, 2007 11:14 pm
Forum: C++ Development
Topic: Registering Application with Apple Software Update
Replies: 1
Views: 402

Registering Application with Apple Software Update

I've looked at the Apple Software Update utility and browsed the man pages for the command line version (softwareupdate), but cannot seem to find any documentation on registering my own application with the system (e.g. URL to package description list, etc). While I am aware that the utility is prop...