Search found 1286 matches
- Tue Jan 07, 2014 3:54 am
- Forum: wxDev-C++
- Topic: Upgrade wxWidgets
- Replies: 7
- Views: 7438
Re: Upgrade wxWidgets
That would be an interesting project. I'm not in the position to do it myself as I'm still a newbie. I started out in the project by improving the NSIS installer package. Not terribly difficult, but really useful to others. From there I gradually moved up to bug fixes and then feature enhancements....
- Fri Jan 03, 2014 4:53 pm
- Forum: wxDev-C++
- Topic: Upgrade wxWidgets
- Replies: 7
- Views: 7438
Re: Upgrade wxWidgets
We had always considered creating some sort of simple GUI in wxWidgets which would download the latest wxWidgets, detect which compiler sets were active, and auto-build the devpaks.
Never got around with working on it, but it might be a nice project for someone wanting a challenge.
-Tony
Never got around with working on it, but it might be a nice project for someone wanting a challenge.
-Tony
- Tue Dec 17, 2013 4:15 pm
- Forum: wxDev-C++
- Topic: Issues with new install
- Replies: 6
- Views: 6289
Re: Issues with new install
If I understand correctly, you are trying to do a debug build rather than a release build of your project. In that case, you need to link to the debug libraries (assuming you have them installed). So in the Linker section you need to change things like "-lwxmsw29u" to "-lwxmsw29ud&quo...
- Fri Oct 11, 2013 3:20 am
- Forum: wxDev-C++
- Topic: bug creation order
- Replies: 1
- Views: 3101
Re: bug creation order
I've moved on from wxDev-C++. Nuklear had intended to port everything to C++/wxWidgets, but we never got around to it. Sof.T started a port of the Dev-C++ IDE to C++/wxWidgets. It compiles, but is incomplete. If anyone is interested in continuing the work, I'd suggest taking Sof.T's initial port and...
- Wed Jul 31, 2013 2:36 am
- Forum: wxDev-C++
- Topic: installed newest wxDev-CPP and now a problem
- Replies: 4
- Views: 8828
Re: installed newest wxDev-CPP and now a problem
Use -lwxregexu instead of -lwxregex
The former is for the Unicode library (which is now standard). Later is for the ANSI build.
-Tony
The former is for the Unicode library (which is now standard). Later is for the ANSI build.
-Tony
- Wed May 22, 2013 4:13 am
- Forum: wxDev-C++
- Topic: Buggy button activity
- Replies: 2
- Views: 4366
Re: Buggy button activity
In the form designer, select the button that is calling the wrong event function. Then, in the designer "property inspector" panel, select the "events" tab. This tab lists all of the events (e.g. mouse clicks) that are associated with the button. Whatever function name is listed ...
- Sat May 18, 2013 2:52 pm
- Forum: wxDev-C++
- Topic: I can not compile the source code wxDev-c++
- Replies: 6
- Views: 8600
Re: I can not compile the source code wxDev-c++
You shouldn't need to copy the files over to a new directory. Instead, there's a way to set the compiler directories for the Delphi project. I think it is Project->Options. Then click on the "Directories/Conditionals" tab and add the correct path names. I've only used Delphi 6 PE and don't...
- Thu May 16, 2013 5:12 pm
- Forum: wxDev-C++
- Topic: I can not compile the source code wxDev-c++
- Replies: 6
- Views: 8600
Re: I can not compile the source code wxDev-c++
I believe that themes.dcu is from the ThemeManager6.dpk described in step 8 (http://wxdsgn.sourceforge.net/?q=node/22).
Did you compile and install that .dpk?
-Tony
Did you compile and install that .dpk?
-Tony
- Mon May 13, 2013 3:07 am
- Forum: wxDev-C++
- Topic: I can not compile the source code wxDev-c++
- Replies: 6
- Views: 8600
Re: I can not compile the source code wxDev-c++
I guess that file never made it into the SVN. The file contents for VistaAltFixUnit2.pas are: unit VistaAltFixUnit2; interface uses Windows, Classes; type TVistaAltFix2 = class(TComponent) private FInstalled: Boolean; function VistaWithTheme: Boolean; public constructor Create(AOwner: TComponent); o...
- Wed May 01, 2013 3:29 am
- Forum: wxDev-C++
- Topic: allegro package
- Replies: 2
- Views: 4352
Re: allegro package
Just to make sure. Are you actually specifying the allegro library in your linker includes? It should be something like "-lallegro" in your Project->Project Options->Parameters->Linker list. Basically, the error is telling you that it can't find the compiled library containing the objects ...
- Mon Apr 01, 2013 4:18 pm
- Forum: wxDev-C++
- Topic: Panels not being displayed: Project inspector, Compiler etc
- Replies: 2
- Views: 6558
Re: Panels not being displayed: Project inspector, Compiler
Usually you don't need to re-install. You can simply look for the file devcpp.ini and delete it. That will cause the program to re-create all of the default settings when it is started again.
-Tony
-Tony
- Mon Mar 18, 2013 4:03 pm
- Forum: wxDev-C++
- Topic: All Controls on top of each other, at top left
- Replies: 6
- Views: 9392
Re: All Controls piled on top of each other at top left
Looks like it is a bug. To correct it, go to Tools->Designer Options->Code Generation Options and uncheck the boxes for "Use Default Position" and "Use Default Size". Then change something on your form to cause the code to auto-generate.
-Tony
-Tony
- Mon Mar 04, 2013 2:50 am
- Forum: C++ Development
- Topic: wxAUIManager event handler
- Replies: 0
- Views: 1979
wxAUIManager event handler
I've got the wxAUIManager (wxWidgets 2.9, MSW) handling a window with several panes. The center pane is a rendering window for a Ogre 3D model. I'm using the wx event handler to connect keyboard events to the Ogre 3D scene. For example, when I hit F4, a sphere is thrown onto the Ogre scene in the ce...
- Wed Feb 13, 2013 5:28 pm
- Forum: wxDev-C++
- Topic: wxDev-C++ Portable
- Replies: 1
- Views: 4446
Re: wxDev-C++ Portable
It's a separate package based on the latest wxDev-C++ release. They have basically repackaged our installer so that it can run off of a flashdrive. That way you can take wxDev-C++ around with you and use it without having to install it on the computer.
-Tony
-Tony
- Wed Feb 13, 2013 5:26 pm
- Forum: wxDev-C++
- Topic: Can I use wxDev-C++ with my own MinGW and my own built wx?
- Replies: 2
- Views: 3822
Re: Can I use wxDev-C++ with my own MinGW and my own built w
http://forums.wxwidgets.org/viewtopic.php?f=28&t=1764
Yes, that's what we do for wxDev-C++ itself. The link is provided above.
Yes, that's what we do for wxDev-C++ itself. The link is provided above.