I would do a full clean of the application and see if the problem still exists.
Tim S.
Search found 548 matches
- Sat Mar 09, 2024 8:27 pm
- Forum: Platform Related Issues
- Topic: Where is the library comes from
- Replies: 6
- Views: 256
- Thu Mar 07, 2024 9:32 pm
- Forum: Platform Related Issues
- Topic: Where is the library comes from
- Replies: 6
- Views: 256
Re: Where is the library comes from
Code: Select all
/home/igor/wxWidgets/buildGTK/wx-config --libs
- Thu Feb 08, 2024 5:27 am
- Forum: Compiler / Linking / IDE Related
- Topic: Visual Studio Intellisense not working, error with wx/any.h
- Replies: 13
- Views: 608
Re: Visual Studio Intellisense not working, error with wx/any.h
Hi, It is strongly suggested by wx devs to not use wx containers and instead use STD ones. Unless you are working with the really old code base (wx2.4 - 2.6 - 2./8). All new programs should use std::vector<>. Thank you. I believe wxAny was introduced in 2.9, it would be hard to use it in 2.8 and ol...
- Fri Jan 26, 2024 4:42 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Embercadero DevC++ & wxWidgets-3.2.4
- Replies: 2
- Views: 551
Re: Embercadero DevC++ & wxWidgets-3.2.4
Does the OP understand that to build 64 bit programs require an 64 bit compiler toolchain? And, to compile 32 bit programs require an 32 bit toolchain; note in theory and 64 bit toolchain can compile 32 bit programs; but, wxWidgets programs are more complex than what can normally be done that way. W...
- Mon Jan 22, 2024 1:21 am
- Forum: Compiler / Linking / IDE Related
- Topic: Error in using wxSocket
- Replies: 42
- Views: 97780
Re: Error in using wxSocket
From wx/event.h // In good old pre-C++17 times we could just static_cast the event handler, // defined in some class deriving from wxEvtHandler, to the "functype" which is // a type of wxEvtHandler method. But with C++17 this doesn't work when the // handler is a noexcept function, so we n...
- Sat Jan 20, 2024 1:05 am
- Forum: Compiler / Linking / IDE Related
- Topic: Error in using wxSocket
- Replies: 42
- Views: 97780
Re: Error in using wxSocket
Remove "wsock32" and add "ws2_32" as the library needed.
Tim S.
Tim S.
- Mon Jan 15, 2024 6:51 am
- Forum: Compiler / Linking / IDE Related
- Topic: Error in using wxSocket
- Replies: 42
- Views: 97780
Re: Error in using wxSocket
In Code::Blocks, Look at the build log instead of looking at the build messages to see the compiler commands.
- Sun Jan 07, 2024 10:30 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Error in using wxSocket
- Replies: 42
- Views: 97780
Re: Error in using wxSocket
The OP might need to include "wx/msw/wrapwin.h" before most if not all other includes. Including "wx/wx.h" and "wx/wxprec.h" before wrapwin.h should be safe. This header needs to be included before "windows.h". The above is a educated guess of something to try...
- Mon Dec 25, 2023 3:41 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Fix Fix MSVC project properties
- Replies: 4
- Views: 3466
Re: Fix Fix MSVC project properties
The project name is "propertieshanders" (note the missing "L"). Maybe that's the issue? C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.CppBuild.targets(1216,5): warning MSB8012: TargetPath (C:\Users\Igor\OneDrive\Documents\dbhand...
- Mon Dec 18, 2023 6:05 am
- Forum: Compiler / Linking / IDE Related
- Topic: Can wxart2D be used with with wx >3.0?
- Replies: 4
- Views: 7143
Re: Can wxart2D be used with with wx >3.0?
FYI: The wxart2d only mentions 2.9 version of wxWidgets that I could find https://www.wxart2d.org/
- Fri Dec 01, 2023 11:44 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Arch Linux Issues when compiling application through a maekfile and codeblocks
- Replies: 4
- Views: 2035
Re: Arch Linux Issues when compiling application through a maekfile and codeblocks
When trying to build an Code::Blocks custom makefile project, it often helps to make sure the makefile works from the command line. This will avoid possible Code::Blocks issues. Once you get the makefile to work, I would see if the Code::Blocks custom makefile project works. Edit: The above assumes ...
- Sat Nov 18, 2023 7:16 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Leopard Undefined symbols wx 3.0.4
- Replies: 2
- Views: 1905
Re: Leopard Undefined symbols wx 3.0.4
Remove the "--enable-monolithic" configure option it is not well tested and it is almost always not a good idea to use it for static builds.
Tim S.
Tim S.
- Mon Nov 13, 2023 1:43 am
- Forum: Compiler / Linking / IDE Related
- Topic: wxAUI
- Replies: 5
- Views: 2111
Re: wxAUI
What causes a program to compile and run without issues in IDE but not recognise the wxmsw32ud_core/aui when you try to run the compile exe from the project folder? For the Code::Blocks IDE, the problem can be solved by copying the DLLs (for Windows) to the same folder the exe is in. CB IDE adds th...
- Fri Nov 10, 2023 10:49 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Checking if wxWidgets was compiled with EGL or GLX support?
- Replies: 4
- Views: 3900
Re: Checking if wxWidgets was compiled with EGL or GLX support?
Look at wxUSE_GLCANVAS_EGL in wx/setup.h would be my guess.
Tim S.
Tim S.
- Sun Oct 15, 2023 6:30 pm
- Forum: Compiler / Linking / IDE Related
- Topic: How to set up Code::Blocks to run wxWidgets on Mac?
- Replies: 2
- Views: 2474
Re: How to set up Code::Blocks to run wxWidgets on Mac?
I'm using an M1 MacBook Pro, and while I can build my wxWidgets app from the terminal using g++ \`wx-config --cxxflags\` -o ./program \*.cpp \`wx-config --libs` and run it with./program, I cannot get Code::Blocks to compile and run my program. I've tried adding the wx-config statements as compiler ...