Search found 4 matches

by jdratlif1261
Fri Sep 13, 2019 11:32 pm
Forum: Platform Related Issues
Topic: os x building apps for older versions
Replies: 1
Views: 496

os x building apps for older versions

I've read that the next version of OS X will drop support for 32-bit, so I need to recompile my apps for modern versions of OS X. I haven't used Mac since Lion, but I have a Mac Book with Mojave. I installed Xcode, but when I try to build wxMac, it tried to build with support for Lion, and it didn't...
by jdratlif1261
Tue Sep 03, 2019 10:59 pm
Forum: Compiler / Linking / IDE Related
Topic: Visual Studio 2019 issue with static linking
Replies: 5
Views: 1460

Re: Visual Studio 2019 issue with static linking

Thanks for all your help. I finally have it working.

The missing piece was to include MSVC first AND define _UNICODE in the PREPROCESSOR directives.

Now I don't have to define ANY additional libraries in the linker, MSVC or wxWidgets.
by jdratlif1261
Tue Sep 03, 2019 4:02 pm
Forum: Compiler / Linking / IDE Related
Topic: Visual Studio 2019 issue with static linking
Replies: 5
Views: 1460

Re: Visual Studio 2019 issue with static linking

That got me closer, but not all the way there. I was left with 4 linker errors that said something about uuid. Error LNK2019 unresolved external symbol [email protected] referenced in function "public: bool __thiscall Uuid::Set(wchar_t const *)" ([email protected]@@[email protected]) dwsrame C:\Users\john\...
by jdratlif1261
Tue Sep 03, 2019 12:35 am
Forum: Compiler / Linking / IDE Related
Topic: Visual Studio 2019 issue with static linking
Replies: 5
Views: 1460

Visual Studio 2019 issue with static linking

I'm trying to build my project with Visual Studio 2019 and the static wxWidgets libraries, but I keep running into linker errors. I have no problems building the project with the DLL libraries, only the static ones. What I did: Create new Project in VS by importing from existing code. I add my sourc...