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- Thu Mar 14, 2019 7:20 pm
- Forum: General Development
- Topic: FAQ: wxWidgets and OpenGL
- Replies: 1
- Views: 17818
Re: FAQ: wxWidgets and OpenGL
This was very helpful to read. I am still slightly confused how to access some core OpenGL extensions when setting up the wxGLCanvas and wxGLContext. I am trying to have my wxApp disable vsync using WGL_EXT_swap_control and wglSwapIntervalEXT(0) and I can't seem to figure out how to achieve this. Co...