Search found 23 matches
- Sat Oct 10, 2020 5:04 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Windows package creator/installer
- Replies: 8
- Views: 1210
Re: Windows package creator/installer
Is there a tutorial you can point me to on signing Windows apps by chance?
- Sat Oct 10, 2020 5:02 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Windows package creator/installer
- Replies: 8
- Views: 1210
Re: Windows package creator/installer
Thanks for that and hopefully it is much easier than signing an app on Mac.
- Sat Oct 10, 2020 10:25 am
- Forum: Compiler / Linking / IDE Related
- Topic: Windows package creator/installer
- Replies: 8
- Views: 1210
Re: Windows package creator/installer
Thank you.
- Fri Oct 09, 2020 11:59 am
- Forum: Compiler / Linking / IDE Related
- Topic: Windows package creator/installer
- Replies: 8
- Views: 1210
Windows package creator/installer
I need to package up and create an installer for my Windows app. Not coming from a Windows background I am not sure what to use. Can anyone make a suggestion? I just need it to package everything up and be able to have the end-user click on it and have it install to the designated directories, etc.
- Wed Aug 26, 2020 4:52 pm
- Forum: C++ Development
- Topic: wxStatusBar goes blank after using wxMenu
- Replies: 2
- Views: 450
Re: wxStatusBar goes blank after using wxMenu
ok, makes perfect sense thank you.doublemax@work wrote: ↑Wed Aug 26, 2020 1:28 pm By default wxWidgets displays the help texts for the menu items in statusbar field 0. You can disable this with wxFrame::SetStatusBarPane(-1)
https://docs.wxwidgets.org/trunk/classw ... 78c00ac07f
- Wed Aug 26, 2020 12:55 pm
- Forum: C++ Development
- Topic: wxStatusBar goes blank after using wxMenu
- Replies: 2
- Views: 450
wxStatusBar goes blank after using wxMenu
I'm just getting around to the Windows version and I noticed something that seems strange. I have a Status bar with 2 fields, where both fields have text displayed. If I use the menu, field 0 goes blank while field 1 still displays the text. I tried several other 3rd party programs and do not see th...
- Fri Jun 12, 2020 7:29 pm
- Forum: Platform Related Issues
- Topic: How to disable console on App execution (macOS)
- Replies: 6
- Views: 1717
Re: How to disable console on App execution (macOS)
Hi, and thank you for reply. I'm not using Xcode to build my testapp. I followed these steps to create the testapp. Here are a couple more resources that may help you. Nice one. https://github.com/iMokhles/wxWidgets-Xcode-Template This one from this site https://forums.wxwidgets.org/viewtopic.php?f...
- Fri Jun 12, 2020 7:08 pm
- Forum: Platform Related Issues
- Topic: How to disable console on App execution (macOS)
- Replies: 6
- Views: 1717
Re: How to disable console on App execution (macOS)
Hi, and thank you for reply. I'm not using Xcode to build my testapp. I followed these steps to create the testapp. It's ok to use 3rd party libs static or dynamic. The problem you are having is that the app is a Unix file not a Mac Pkg format. There are many suggestions on building Mac pkg formats...
- Sat Jul 20, 2019 4:45 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Build 32bit using tdm64-gcc-5.1.0-2
- Replies: 2
- Views: 1065
Re: Build 32bit using tdm64-gcc-5.1.0-2
Thanks doublemax, I just installed the 32-bit version and left the 64-bit in place in case I want to use in the future.
- Sat Jul 20, 2019 4:43 pm
- Forum: Platform Related Issues
- Topic: Upgrade to OSX/Xcode
- Replies: 7
- Views: 1739
Re: Upgrade to OSX/Xcode
Hey oneeyeman, I am a bit confused, of what is actually going on here. "I'm not building anything - this is still a development stage. And is it turns out, while I can successfully build, I can't test, because it apparently requires an install." Are you using swift by chance? or Objective-...
- Sat Jul 20, 2019 9:43 am
- Forum: Platform Related Issues
- Topic: Upgrade to OSX/Xcode
- Replies: 7
- Views: 1739
Re: Upgrade to OSX/Xcode
There is no tool or script to do what you are asking. Basically, you installed and used libraries that were installed in /usr/local/lib. Anything in /usr/lib is installed by the OS, anything in /usr/local is installed by the user. So, if you were using a macOS library it would be in /usr/lib by defa...
- Fri Jul 19, 2019 11:59 am
- Forum: Compiler / Linking / IDE Related
- Topic: Build 32bit using tdm64-gcc-5.1.0-2
- Replies: 2
- Views: 1065
Build 32bit using tdm64-gcc-5.1.0-2
I am using tdm64-gcc-5.1.0-2, but can I build wxWidgets in 32bit using this version of tdm64-gcc-5.1.0-2, if so how? Or do I need to scrap this version and just use the 32bit version of tdm?
This is for Windows 10.
Thanks
This is for Windows 10.
Thanks
- Thu Jul 18, 2019 10:53 am
- Forum: Compiler / Linking / IDE Related
- Topic: Windows 32bit or 64bit - static vs dynamic
- Replies: 2
- Views: 1118
Re: Windows 32bit or 64bit - static vs dynamic
Thank you doublemax for the input and direction, I will proceed with all of your recommendations.
- Thu Jul 18, 2019 10:09 am
- Forum: Compiler / Linking / IDE Related
- Topic: Windows 32bit or 64bit - static vs dynamic
- Replies: 2
- Views: 1118
Windows 32bit or 64bit - static vs dynamic
I am fairly new to windows development I come from a macOS, Unix background. On macOS Apple requires 64bit and most development tools give no option for 32bit. It looks like win supports 64bit, so is there any reason why development on a Win PC should be built-in 32bit mode? Looks like you have to s...
- Tue Jul 16, 2019 8:27 pm
- Forum: Platform Related Issues
- Topic: Upgrade to OSX/Xcode
- Replies: 7
- Views: 1739
Re: Upgrade to OSX/Xcode
Hey, I just noticed this post, did you ever resolve this issue?
Looks like you have installed the libs in /usr/local/lib, which your new system does not have installed.
Looks like you have installed the libs in /usr/local/lib, which your new system does not have installed.