Search found 15 matches

by BobsTheDude
Sat Jul 20, 2019 4:45 pm
Forum: Compiler / Linking / IDE Related
Topic: Build 32bit using tdm64-gcc-5.1.0-2
Replies: 2
Views: 137

Re: Build 32bit using tdm64-gcc-5.1.0-2

Thanks doublemax, I just installed the 32-bit version and left the 64-bit in place in case I want to use in the future.
by BobsTheDude
Sat Jul 20, 2019 4:43 pm
Forum: Platform Related Issues
Topic: Upgrade to OSX/Xcode
Replies: 7
Views: 273

Re: Upgrade to OSX/Xcode

Hey oneeyeman, I am a bit confused, of what is actually going on here. "I'm not building anything - this is still a development stage. And is it turns out, while I can successfully build, I can't test, because it apparently requires an install." Are you using swift by chance? or Objective-c, if swif...
by BobsTheDude
Sat Jul 20, 2019 9:43 am
Forum: Platform Related Issues
Topic: Upgrade to OSX/Xcode
Replies: 7
Views: 273

Re: Upgrade to OSX/Xcode

There is no tool or script to do what you are asking. Basically, you installed and used libraries that were installed in /usr/local/lib. Anything in /usr/lib is installed by the OS, anything in /usr/local is installed by the user. So, if you were using a macOS library it would be in /usr/lib by defa...
by BobsTheDude
Fri Jul 19, 2019 11:59 am
Forum: Compiler / Linking / IDE Related
Topic: Build 32bit using tdm64-gcc-5.1.0-2
Replies: 2
Views: 137

Build 32bit using tdm64-gcc-5.1.0-2

I am using tdm64-gcc-5.1.0-2, but can I build wxWidgets in 32bit using this version of tdm64-gcc-5.1.0-2, if so how? Or do I need to scrap this version and just use the 32bit version of tdm?

This is for Windows 10.

Thanks
by BobsTheDude
Thu Jul 18, 2019 10:53 am
Forum: Compiler / Linking / IDE Related
Topic: Windows 32bit or 64bit - static vs dynamic
Replies: 2
Views: 115

Re: Windows 32bit or 64bit - static vs dynamic

Thank you doublemax for the input and direction, I will proceed with all of your recommendations.
by BobsTheDude
Thu Jul 18, 2019 10:09 am
Forum: Compiler / Linking / IDE Related
Topic: Windows 32bit or 64bit - static vs dynamic
Replies: 2
Views: 115

Windows 32bit or 64bit - static vs dynamic

I am fairly new to windows development I come from a macOS, Unix background. On macOS Apple requires 64bit and most development tools give no option for 32bit. It looks like win supports 64bit, so is there any reason why development on a Win PC should be built-in 32bit mode? Looks like you have to s...
by BobsTheDude
Tue Jul 16, 2019 8:27 pm
Forum: Platform Related Issues
Topic: Upgrade to OSX/Xcode
Replies: 7
Views: 273

Re: Upgrade to OSX/Xcode

Hey, I just noticed this post, did you ever resolve this issue?

Looks like you have installed the libs in /usr/local/lib, which your new system does not have installed.
by BobsTheDude
Thu Jul 04, 2019 2:30 am
Forum: Compiler / Linking / IDE Related
Topic: Cannot Compile wxWidgets with MacOSx SDK 10.14
Replies: 16
Views: 492

Re: Cannot Compile wxWidgets with MacOSx SDK 10.14

I followed the git instructions and it built successfully.
by BobsTheDude
Wed Jul 03, 2019 12:56 pm
Forum: Platform Related Issues
Topic: wX3.1.2 and 3.1.3 build, but all programs crash (missing symbols).
Replies: 5
Views: 326

Re: wX3.1.2 and 3.1.3 build, but all programs crash (missing symbols).

You did a make install, where did the install put your dylib's? These all work with 3.1.2, I have not tried on anything newer yet. Run the following from the dir you created. Debug shared (multiple dylib) ../configure --enable-debug --with-osx_cocoa --with-macosx-version-min=10.9 --enable-monolithic...
by BobsTheDude
Wed Jul 03, 2019 6:12 am
Forum: Compiler / Linking / IDE Related
Topic: Cannot Compile wxWidgets with MacOSx SDK 10.14
Replies: 16
Views: 492

Re: Cannot Compile wxWidgets with MacOSx SDK 10.14

Sure, give me the configuration to use. Also, in the https://github.com/mtangoo/wxWidgets release To configure I used .../../configure --enable-debug --with-osx_cocoa --with-macosx-version-min=10.9 not the following as the directions showed. ../configure --enable-debug --with-osx_cocoa --with-macosx...
by BobsTheDude
Tue Jul 02, 2019 8:05 pm
Forum: Compiler / Linking / IDE Related
Topic: Cannot Compile wxWidgets with MacOSx SDK 10.14
Replies: 16
Views: 492

Re: Cannot Compile wxWidgets with MacOSx SDK 10.14

Can anyone compile this Fork? https://github.com/mtangoo/wxWidgets Ran with: ../configure --enable-debug --with-osx_cocoa --with-macosx-version-min=10.9 make -j4 Does not compile, has errors 3 of them 'const wxCompletionItem', but the function is not marked const. But nothing like the error you wer...
by BobsTheDude
Tue Jul 02, 2019 3:46 pm
Forum: Compiler / Linking / IDE Related
Topic: Cannot Compile wxWidgets with MacOSx SDK 10.14
Replies: 16
Views: 492

Re: Cannot Compile wxWidgets with MacOSx SDK 10.14

Couple things: 1. What version of OSX are you actually running 2. Run gcc --version post output? 3. Is this a virtual installation? 3. Can you run the following for a test 4. Do you have XCode installed, if so what version? 5. Do you have the command line tools installed? Not sure what you have conf...
by BobsTheDude
Wed May 01, 2019 9:05 am
Forum: Compiler / Linking / IDE Related
Topic: Configure wxWidgets to use Xcode on a macOS
Replies: 1
Views: 247

Configure wxWidgets to use Xcode on a macOS

These steps work with wxWidgets compiled outside of Xcode, and allow you to build wxWidgets Applications using Xcode. Setup: macOS Mojave Version 10.14.4 Version 10.2.1 (10E1001) wxWidgets-3.1.2 [*]If you are using wxWidgets installed by brew or have a version of wxWidgets already installed skip ste...
by BobsTheDude
Tue Apr 30, 2019 11:06 pm
Forum: Compiler / Linking / IDE Related
Topic: g++ doesn'twork with SDK/version options
Replies: 5
Views: 287

Re: g++ doesn'twork with SDK/version options

Actually if you installed Xcode and command line tools gcc will default to clang. Type: $ gcc --version You should get something similar: Configured with: --prefix=/Applications/Xcode.app/Contents/Developer/usr --with-gxx-include-dir=/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platfo...
by BobsTheDude
Fri Apr 26, 2019 9:29 pm
Forum: Open Discussion
Topic: BBCode Offline Editor
Replies: 0
Views: 688

BBCode Offline Editor

Can someone point me to an offline BBCode editor for macOS. I have a tutorial for macOS/Xcode/wxWidgets with images that I would like to post, but the online editing is really not an option as I need quite a bit of time to format and retype it. Ideally, once I finish I would then take the code and j...