Search found 4 matches

by HRSherman
Sat Aug 12, 2017 4:31 pm
Forum: Compiler / Linking / IDE Related
Topic: Set up the pre-compiled binaries.
Replies: 6
Views: 1862

Re: Set up the pre-compiled binaries.

Ok... I'll do that. Thanks for your help.
:D
Regards,
R.
by HRSherman
Sat Aug 12, 2017 4:15 am
Forum: Compiler / Linking / IDE Related
Topic: Set up the pre-compiled binaries.
Replies: 6
Views: 1862

Re: Set up the pre-compiled binaries.

Hi again, I've just installed wxWidgets and done the builds using the instructions on the CodeLite wiki http://codelite.org/Developers/BuildingWxWidgetsWin successfully. Then I created a new workspace and a new project of type "wxWidgets GUI Application (wxFrame, using wxCrafter)" . No cod...
by HRSherman
Wed Aug 09, 2017 2:12 am
Forum: Compiler / Linking / IDE Related
Topic: Set up the pre-compiled binaries.
Replies: 6
Views: 1862

Re: Set up the pre-compiled binaries.

Hi, Thanks for responding. :) Yes to all questions. I'm going to be using it to learning GUI programming and wxWidgets in particular. So I will be using a debug compile mostly. But, If I make anything I want to keep or share, I'll want that compiled for release. So I'll need both types. Regards, Rich
by HRSherman
Tue Aug 08, 2017 6:47 pm
Forum: Compiler / Linking / IDE Related
Topic: Set up the pre-compiled binaries.
Replies: 6
Views: 1862

Set up the pre-compiled binaries.

Hi, Warning-- I'm a completely new to wxWidgets and somewhat new to Code::Blocks. I want to start learning to create wxWidget GUI applications for Windows. I have downloaded the binaries (32/64 bit) and the source code for wxWidgets. I was hoping to avoid the build from scratch issue for now. I am p...