Ok... I'll do that. Thanks for your help.
Regards,
R.
Search found 4 matches
- Sat Aug 12, 2017 4:31 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Set up the pre-compiled binaries.
- Replies: 6
- Views: 1862
- Sat Aug 12, 2017 4:15 am
- Forum: Compiler / Linking / IDE Related
- Topic: Set up the pre-compiled binaries.
- Replies: 6
- Views: 1862
Re: Set up the pre-compiled binaries.
Hi again, I've just installed wxWidgets and done the builds using the instructions on the CodeLite wiki http://codelite.org/Developers/BuildingWxWidgetsWin successfully. Then I created a new workspace and a new project of type "wxWidgets GUI Application (wxFrame, using wxCrafter)" . No cod...
- Wed Aug 09, 2017 2:12 am
- Forum: Compiler / Linking / IDE Related
- Topic: Set up the pre-compiled binaries.
- Replies: 6
- Views: 1862
Re: Set up the pre-compiled binaries.
Hi, Thanks for responding. :) Yes to all questions. I'm going to be using it to learning GUI programming and wxWidgets in particular. So I will be using a debug compile mostly. But, If I make anything I want to keep or share, I'll want that compiled for release. So I'll need both types. Regards, Rich
- Tue Aug 08, 2017 6:47 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Set up the pre-compiled binaries.
- Replies: 6
- Views: 1862
Set up the pre-compiled binaries.
Hi, Warning-- I'm a completely new to wxWidgets and somewhat new to Code::Blocks. I want to start learning to create wxWidget GUI applications for Windows. I have downloaded the binaries (32/64 bit) and the source code for wxWidgets. I was hoping to avoid the build from scratch issue for now. I am p...