Search found 165 matches

by gtafan
Fri Jan 17, 2020 3:30 pm
Forum: Compiler / Linking / IDE Related
Topic: good and simple to use IDE for wxWidgets based applications?
Replies: 29
Views: 1682

Re: good and simple to use IDE for wxWidgets based applications?

DavidHart wrote:
Fri Jan 17, 2020 2:04 pm
Every time you saved a project, wxCrafter used to ask if you would like to buy a licence. 'Repeatedly asking' == 'nagging'.
Now it doesn't do that; it is Free OpenSource Software, just like CodeLite itself.
Thanks for explanation.
by gtafan
Fri Jan 17, 2020 12:58 pm
Forum: Compiler / Linking / IDE Related
Topic: good and simple to use IDE for wxWidgets based applications?
Replies: 29
Views: 1682

Re: good and simple to use IDE for wxWidgets based applications?

The RAD, wxCrafter, was originally nagware; but it is now FOSS and comes with the IDE, CodeLite. Some of the terms, like nagware and FOSS sounds like alien language for me, so could you please explain? Simple google would have done that ;) Nagware (also known as begware, annoyware or a nagscreen) i...
by gtafan
Fri Jan 17, 2020 11:46 am
Forum: Compiler / Linking / IDE Related
Topic: good and simple to use IDE for wxWidgets based applications?
Replies: 29
Views: 1682

Re: good and simple to use IDE for wxWidgets based applications?

DavidHart wrote:
Thu Jan 16, 2020 4:50 pm
The RAD, wxCrafter, was originally nagware; but it is now FOSS and comes with the IDE, CodeLite.
Some of the terms, like nagware and FOSS sounds like alien language for me, so could you please explain?
by gtafan
Thu Jan 16, 2020 2:55 pm
Forum: Compiler / Linking / IDE Related
Topic: good and simple to use IDE for wxWidgets based applications?
Replies: 29
Views: 1682

Re: good and simple to use IDE for wxWidgets based applications?

I think you do not want "good" and "simple". Maybe you want a quick and easy RAD tool. Tim S. RAD tool no meter how easy, without IDE and compiler is of no use for me. So to be more precise, I need IDE with compiler and included RAD tool. You know the best, that my english is really bad, so see no ...
by gtafan
Mon Jan 13, 2020 11:57 am
Forum: Compiler / Linking / IDE Related
Topic: good and simple to use IDE for wxWidgets based applications?
Replies: 29
Views: 1682

Re: good and simple to use IDE for wxWidgets based applications?

I think you do not want "good" and "simple". Maybe you want a quick and easy RAD tool. Tim S. RAD tool no meter how easy, without IDE and compiler is of no use for me. So to be more precise, I need IDE with compiler and included RAD tool. You know the best, that my english is really bad, so see no ...
by gtafan
Mon Jan 13, 2020 11:50 am
Forum: Compiler / Linking / IDE Related
Topic: good and simple to use IDE for wxWidgets based applications?
Replies: 29
Views: 1682

Re: good and simple to use IDE for wxWidgets based applications?

Even doing everithing manually is still simpler then using that external sh*t. Well, it seems here yet another person who not understand what does mean word simple is. Written code manually couldn't been simplier than just pressing buttons in application until what do you see will be good enough. A...
by gtafan
Fri Jan 10, 2020 3:56 pm
Forum: Compiler / Linking / IDE Related
Topic: good and simple to use IDE for wxWidgets based applications?
Replies: 29
Views: 1682

Re: good and simple to use IDE for wxWidgets based applications?

Also since a graphical GUI designer is the most important part, VS is defenetlly of no use for me. You always can use external RAD tool, for example wxFormBuilder - https://github.com/wxFormBuilder/wxFormBuilder with any IDE. Even doing everithing manually is still simpler then using that external ...
by gtafan
Fri Jan 10, 2020 2:28 pm
Forum: Compiler / Linking / IDE Related
Topic: good and simple to use IDE for wxWidgets based applications?
Replies: 29
Views: 1682

Re: good and simple to use IDE for wxWidgets based applications?

Hi, Could you please enlighten me? Thank you. Sizers is something that is not realyy worcking good in wxWidgets. There is only 1 real sizer type in some diferent combinations. It is really complicated or sometimes imposible to place the compenents the way you want, using sizers. I mean it´s defenet...
by gtafan
Fri Jan 10, 2020 11:32 am
Forum: Compiler / Linking / IDE Related
Topic: good and simple to use IDE for wxWidgets based applications?
Replies: 29
Views: 1682

Re: good and simple to use IDE for wxWidgets based applications?

Hi, VS Community is free, even for commercial use, it just requires you to register it. The only limitation of the licence is that you're not allowed to link the CRTs statically. If you don't need a graphical GUI designer and can live with a Windows only solution, i think VS is still be best choice...
by gtafan
Mon Jan 06, 2020 1:11 pm
Forum: Compiler / Linking / IDE Related
Topic: good and simple to use IDE for wxWidgets based applications?
Replies: 29
Views: 1682

Re: good and simple to use IDE for wxWidgets based applications?

Hi, However even with all that small disadvantages CodeBlocks was still the best posible solution, but since 2 years there are no CodeBlocks releases, which means at least for me it´s dead. This is not entirely true. C::B Nighly are constantly being built. See this forum link . Dunno why they do no...
by gtafan
Mon Jan 06, 2020 1:05 pm
Forum: Compiler / Linking / IDE Related
Topic: good and simple to use IDE for wxWidgets based applications?
Replies: 29
Views: 1682

Re: good and simple to use IDE for wxWidgets based applications?

VS wouldn´t be a solution, since the only way to get it is iligal. VS Community is free, even for commercial use, it just requires you to register it. The only limitation of the licence is that you're not allowed to link the CRTs statically. If you don't need a graphical GUI designer and can live w...
by gtafan
Fri Dec 20, 2019 12:08 pm
Forum: Compiler / Linking / IDE Related
Topic: good and simple to use IDE for wxWidgets based applications?
Replies: 29
Views: 1682

good and simple to use IDE for wxWidgets based applications?

I started developing wxWidgets based applications with wxDev many years ago and it was realy the best IDE for such purpose, but unfortunatelly DevCpp died, so I had to change to CodeBlocks. CodeBlocks is defenetly not as easy to use as wxDev, specially at he begining, where you have to build wxWidge...
by gtafan
Tue Oct 29, 2019 11:52 am
Forum: Compiler / Linking / IDE Related
Topic: problem with wxGLCanvas
Replies: 11
Views: 1279

Re: problem with wxGLCanvas

doublemax wrote:
Mon Oct 28, 2019 2:36 pm
gtafan wrote:
Mon Oct 28, 2019 1:45 pm
Without glut I can´t call glutSwapBuffers, that what I was tallking about.
wxGLCanvas::SwapBuffers()?
https://docs.wxwidgets.org/trunk/classw ... 92cb3a8a18
OK, thanks.
by gtafan
Mon Oct 28, 2019 1:45 pm
Forum: Compiler / Linking / IDE Related
Topic: problem with wxGLCanvas
Replies: 11
Views: 1279

Re: problem with wxGLCanvas

Yes need glut for doublebuffering... I'm not an OpenGL expert, but i find that very hard to believe. My fault sorry, I meaned using doublebuffering for OpenGL rendering. Normally after all the gl comands in the display func, which is more or less an aqivalent of OnPaint in my WxWidgets application,...
by gtafan
Fri Oct 25, 2019 10:19 am
Forum: Compiler / Linking / IDE Related
Topic: problem with wxGLCanvas
Replies: 11
Views: 1279

Re: problem with wxGLCanvas

These are inside the native Windows OpenGL library. Add Opengl32.lib to the input libraries. (The name is probably libopengl32.a for you). Do I also need to add some other .a files if using glu or glut? Only if you need it for your code. AFAIK wxWidgets itself has no dependency to them. Yes need gl...