Search found 80 matches

by bsenftner
Tue Feb 23, 2021 9:48 pm
Forum: C++ Development
Topic: Rendering OpenGL larger than it's wxWindow
Replies: 1
Views: 137

Rendering OpenGL larger than it's wxWindow

I have a wxWidgets win10 desktop app where it reads and processes video, adding labels and markers for objects tracked in the video. It displays the processing inside a wxGLCanvas inside a wxFrame, setting the glViewport to the window width, height, setting gluOrtho2D to the window size, then calcul...
by bsenftner
Sun Jan 03, 2021 12:50 am
Forum: Platform Related Issues
Topic: any up to date dev install guide for Ubuntu?
Replies: 3
Views: 411

Re: any up to date dev install guide for Ubuntu?

Thank you David.

That one "magic' apt install' line" you provide is for some unknown reason not provided by any of the guides I can locate.

I could rant, but I won't.
by bsenftner
Sat Jan 02, 2021 7:56 pm
Forum: Platform Related Issues
Topic: any up to date dev install guide for Ubuntu?
Replies: 3
Views: 411

any up to date dev install guide for Ubuntu?

So, I normally work in Windows when working in wxWidgets. I am currently trying to start working on a port of my latest work to Ubuntu, but for the life of me I am just running in circles trying to figure out the correct steps to create the wxWidgets development environment. Online information tells...
by bsenftner
Mon Dec 21, 2020 10:03 pm
Forum: C++ Development
Topic: advice needed: opengl gui library that goes with Wx
Replies: 7
Views: 335

Re: advice needed: opengl gui library that goes with Wx

It is possible to make wxWidgets toolbars with more feedback than they offer by default. Because OpenGL updates so fluidly, my users were sometimes thinking the wxWidgets controls were disabled simply because they did not react with mouse hovers. So I add events for many of my controls; events trigg...
by bsenftner
Mon Dec 21, 2020 9:02 pm
Forum: C++ Development
Topic: advice needed: opengl gui library that goes with Wx
Replies: 7
Views: 335

Re: advice needed: opengl gui library that goes with Wx

I've experimented with Dear ImGUI and wxWidgets, which I ultimately abandoned. I find it more efficient to use traditional wxWidgets windows and controls beside an OpenGL canvas or inside floating windows above and separate from the OpenGL canvas window. The controls placed beside an OpenGL canvas a...
by bsenftner
Mon Dec 21, 2020 8:17 pm
Forum: C++ Development
Topic: Job/Queue Manager : how to test for job in queue?
Replies: 2
Views: 191

Job/Queue Manager : how to test for job in queue?

Using the latest wxWidgets, developing in Visual Studio 2015 C++, deploying to flavors of Windows and Linux. I use the Job/Queue Manager described at https://wiki.wxwidgets.org/Inter-Thread_and_Inter-Process_communication, (half way down the page) to manage IP video streams and IP cameras. Because r...
by bsenftner
Mon Sep 07, 2020 4:35 pm
Forum: C++ Development
Topic: ramifications of not using sizers?
Replies: 8
Views: 562

Re: ramifications of not using sizers?

I wish I used a GUI to create our apps' GUIs. The CTO I work for does not like them, and does not let his staff use them. :roll: It would have saved weeks (accumulating to months) of dev time, but the CTO has had experiences where a GUI builder cannot do what is needed, and then the other auto-built...
by bsenftner
Fri Aug 07, 2020 9:55 pm
Forum: C++ Development
Topic: ramifications of not using sizers?
Replies: 8
Views: 562

Re: ramifications of not using sizers?

Doublemax, Well, I just spent some time setting different monitor scale and font scale settings on a range of different systems, and I'm getting the layout I expect. But then again, I am extremely explicit in all my font usage. Every place I create a wxWindow or control it receives an application se...
by bsenftner
Fri Aug 07, 2020 4:44 pm
Forum: C++ Development
Topic: ramifications of not using sizers?
Replies: 8
Views: 562

ramifications of not using sizers?

Over the last year, probably due to never having seen any document like the "What do these sizers things do?" ( http://neume.sourceforge.net/sizerdemo/ ) I have abandoned using sizers in any new windows/panels/dialogs I create in new code. I find the process of window/panel/dialog contents and contr...
by bsenftner
Fri Aug 07, 2020 1:09 am
Forum: C++ Development
Topic: Creating a window of w,h does not create a window of w,h
Replies: 1
Views: 217

Creating a window of w,h does not create a window of w,h

Working in C++, developing with Visual Studio, using latest WxWidgets, and deploying to Windows and Linux... I am working on a small application requiring pixel accuracy of the layout, controls, windows etc. I am pretty confident that when requesting my application's main frame to be x pixels by y p...
by bsenftner
Tue Aug 04, 2020 7:50 pm
Forum: C++ Development
Topic: wxListCtrl & OnGetItemColumnAttr() & the selected row
Replies: 4
Views: 338

Re: wxListCtrl & OnGetItemColumnAttr() & the selected row

PB: That is the post I got my method from, however when hovering over a row the item colors on the hovered row revert to the default colors, not the color's I am setting. My current work around is to override the OnSelection() handler and remove the selection from the wxListCtrl while remembering wh...
by bsenftner
Tue Aug 04, 2020 4:30 pm
Forum: C++ Development
Topic: wxListCtrl & OnGetItemColumnAttr() & the selected row
Replies: 4
Views: 338

wxListCtrl & OnGetItemColumnAttr() & the selected row

I have a wxListCtrl that is virtual (due to tens of thousands of rows) with each row having custom row colors I am setting with OnGetItemColumnAttr(). The wxListCtrl is also configured for single selection. The row/column colors work fine except the current selected row displays with the default row...
by bsenftner
Tue May 26, 2020 5:27 pm
Forum: C++ Development
Topic: discarding inputs during initialization?
Replies: 2
Views: 301

discarding inputs during initialization?

I have a moderately complex wxWidgets application with multiple windows, each having notebooks with multiple panels, some panels display video streams from IP sources, controlling toolbars, arrays of buttons that pop dialogs and so on. Each time the application is launched, it recreates the multiple...
by bsenftner
Tue May 05, 2020 5:55 pm
Forum: Compiler / Linking / IDE Related
Topic: which are the correct Visual Studio compiling instructions?
Replies: 4
Views: 642

Re: which are the correct Visual Studio compiling instructions?

For what it's worth, I've downloaded fresh copies and recompiled wxWidgets a number of times in the last few days, and the Visual Studio projects/solutions are definitely not setup correct. To insure correct compiles for a static library build, every single project (except "_custom_build") needs to ...
by bsenftner
Tue Apr 14, 2020 12:19 am
Forum: Compiler / Linking / IDE Related
Topic: which are the correct Visual Studio compiling instructions?
Replies: 4
Views: 642

Re: which are the correct Visual Studio compiling instructions?

Never mind. I don't know why, but my dumb ass missed the "TARGET_CPU=X64" bit after staring right at it far too many times.