Search found 3 matches
- Sun Nov 15, 2015 11:21 pm
- Forum: Platform Related Issues
- Topic: Resizing issues in opengl wxMac
- Replies: 3
- Views: 1480
Re: Resizing issues in opengl wxMac
Hi, Thanks for the feedback, it helped me to keep trying and to get it to work. Unfortunately, though helpful none of a-e was the answer. It seems that I have to call SetCurrent on every ::render pass, or the aspect ratio doesn't work. I explicitly made a test version where I restricted SetCurrent t...
- Thu Nov 12, 2015 9:19 pm
- Forum: Platform Related Issues
- Topic: Best Cross Platform Build Approach?
- Replies: 5
- Views: 10105
Re: Best Cross Platform Build Approach?
I use cross-compilation using the x86-mingw packages. I have a rather nasty bash script that pulls in all my dependencies and cross-compiles them. This has the advantage that upstream debian/mint/ubuntu maintainers patch most things that need patching. The downside is there are some hard-to-debug is...
- Thu Nov 12, 2015 9:15 pm
- Forum: Platform Related Issues
- Topic: Resizing issues in opengl wxMac
- Replies: 3
- Views: 1480
Resizing issues in opengl wxMac
Hi All, I'm currently having problems with wxMac and opengl. This example under wxGTK works fine, and the code it was distilled from is fine under wxMSW. When resizing the window, objects wihtin the scene stretch aspect ratio, as if the perspective call is not working correctly. Under GTK this is fi...