Search found 4 matches

by williamjcm
Fri Aug 16, 2019 6:37 pm
Forum: Platform Related Issues
Topic: [wxGTK][wx3.1.2] Can't make GL context current in frame constructor
Replies: 1
Views: 994

[wxGTK][wx3.1.2] Can't make GL context current in frame constructor

Hello! I'm working on a wxWidgets-based project that depends on the GL library for the GUI, and the Magnum graphics library for the actual GL work. I've been working a lot on Windows recently, where I could set the wxGLContext as current despite the frame containing my wxGLCanvas not being shown. Bu...
by williamjcm
Fri Jun 21, 2019 7:51 am
Forum: C++ Development
Topic: [wxwidgets3.1.2, opengl] A hen and egg problem
Replies: 14
Views: 2307

Re: [wxwidgets3.1.2, opengl] A hen and egg problem

I once contributed a wxWidgets-based bootstrap project to Magnum (a graphics middleware with an OpenGL wrapping layer), which you can find on GitHub, in the "base-wxwidgets" branch of the "mosra/magnum-bootstrap" repo. It has a wx3.1 code path, which you could take a look at. I d...
by williamjcm
Sun Oct 19, 2014 4:03 pm
Forum: C++ Development
Topic: Seg fault when calling wxExecute
Replies: 2
Views: 987

Re: Seg fault when calling wxExecute

wxString *LaunchCommand = new wxString[ListLineCount/2]; You're shadowing the member variable "LaunchCommand" with a local variable of the same name. The member variable will remain uninitialized. I think this is the case. wxArrayString seems to be the way to go. Thank you. EDIT: wxArrayS...
by williamjcm
Sun Oct 19, 2014 12:12 pm
Forum: C++ Development
Topic: Seg fault when calling wxExecute
Replies: 2
Views: 987

Seg fault when calling wxExecute

Hello. I'm rather new to wxWidgets programming and I want to understand a segfault problem in my application. I'm making a launcher for PCSX2 using Code::Blocks (nightly build from 16/09/2014) with wxSmith, MinGW 4.8.1 and wxWidgets 3.0.1 (Debug/Release SHARED=0 MONOLITHIC=1 UNICODE=1) under Windows...