Search found 7 matches
- Thu Feb 14, 2019 3:58 pm
- Forum: C++ Development
- Topic: wxWidgets & openGL
- Replies: 10
- Views: 2203
Re: wxWidgets & openGL
Hi Manolo I recall having used some of the tools of the drawing sample. Probably before I cleaned all and tried compiling single samples. I'll not consider it a problem. My experience in minGW compiling is low .. Next step is making code::blocks use the wx, but I cannot use much attention at it righ...
- Wed Feb 13, 2019 6:47 pm
- Forum: C++ Development
- Topic: wxWidgets & openGL
- Replies: 10
- Views: 2203
Re: wxWidgets & openGL
hi ONEEYEMAN
I compled the opengl sample again and it works perfectly.
I probably expected one .exe, and there is three as you know.
I ran the drawing-sample. That the one that throws the "no such file" on
drawing\config.gcc
Anyway, the door should be open now
thanks to all of you
I compled the opengl sample again and it works perfectly.
I probably expected one .exe, and there is three as you know.
I ran the drawing-sample. That the one that throws the "no such file" on
drawing\config.gcc
Anyway, the door should be open now
thanks to all of you
- Mon Feb 11, 2019 1:31 pm
- Forum: C++ Development
- Topic: wxWidgets & openGL
- Replies: 10
- Views: 2203
Re: wxWidgets & openGL
hi oneeyeman I ran mingw from the win command.exe .. on the parent-folder that compiles all samples, one by one. Any errors drowned. I cleaned once and went back to compile the single none-working samples in their folders and .. don't recall the errors. I assume that I missed some arguments to the m...
- Fri Feb 08, 2019 11:01 am
- Forum: C++ Development
- Topic: wxWidgets & openGL
- Replies: 10
- Views: 2203
Re: wxWidgets & openGL
Manolo .. GREAT! oneeyeman .. the opengl-samples: wasn't that where I found a ref to glfw .. naa, it must have been the glext.h Manolo mentions. I've read the code, but I don't recall to have met anything but 'old-style' gl, if any. That's usually where I stop reading. I'll have to go home and read ...
- Thu Feb 07, 2019 2:57 pm
- Forum: C++ Development
- Topic: wxWidgets & openGL
- Replies: 10
- Views: 2203
wxWidgets & openGL
Hi All, I've puzzled with openGL in terms of creating some useful 'content-creation'. This went fairly well using my own GUI. Not surprisingly the GUI stuff is becoming a burden .. it's just there to support this one job. So, I'm looking at wxWidgets to take over. I've done GUI on ms-windows and thi...
- Sat Dec 21, 2013 12:50 pm
- Forum: C++ Development
- Topic: sample: minimal ... reduce program-size?
- Replies: 2
- Views: 830
Re: sample: minimal ... reduce program-size?
Thanks doublemax,
That settles my worries!
That settles my worries!
- Sat Dec 21, 2013 10:56 am
- Forum: C++ Development
- Topic: sample: minimal ... reduce program-size?
- Replies: 2
- Views: 830
sample: minimal ... reduce program-size?
Hi all, I'm all new to wxWidgets .. my jaw dropped when I found it! I've been looking at the minimal sample - it sure looks small. Except for the .exe output size. It's 28 mb .. is there any way to reduce it? I do have a 3d app below 1 mb in size (using static libs) .. adding a file-dialog for user-...