Use the sourceforge page.You'll have to grab the source from SVN.
Search found 235 matches
- Sat Mar 21, 2009 7:51 pm
- Forum: Announcements and Discoveries
- Topic: wxIFM is back. Sort of.
- Replies: 6
- Views: 4920
- Sat Mar 21, 2009 2:41 pm
- Forum: Announcements and Discoveries
- Topic: wxIFM is back. Sort of.
- Replies: 6
- Views: 4920
- Wed Mar 18, 2009 12:01 am
- Forum: Announcements and Discoveries
- Topic: wxIFM is back. Sort of.
- Replies: 6
- Views: 4920
wxIFM is back. Sort of.
Hi folks. Recently, somebody found IFM 2.0 on sourceforge.net and contacted me about doing some work for it. They put a bunch of work into it and helped move the project forward by adding tab functionality (and started on a few other things). Their efforts brought me back to the project, and now I'd...
- Sun Aug 20, 2006 9:01 pm
- Forum: Compiler / Linking / IDE Related
- Topic: MSVC++ 2005 EE, relative path problems when compiling
- Replies: 6
- Views: 2906
The errors are all in the format: wxbase26.lib(stream.obj) : error LNK2001: unresolved external symbol @__security_check_cookie@4 wxbase26.lib(textbuf.obj) : error LNK2001: unresolved external symbol @__security_check_cookie@4 wxbase26.lib(strconv.obj) : error LNK2001: unresolved external symbol @_...
- Fri Aug 18, 2006 11:29 pm
- Forum: Compiler / Linking / IDE Related
- Topic: MSVC++ 2005 EE, relative path problems when compiling
- Replies: 6
- Views: 2906
- Fri Aug 18, 2006 10:47 pm
- Forum: C++ Development
- Topic: wxIFM events
- Replies: 1
- Views: 942
Hi. Sorry that I never noticed this post. I know this is basically resurrecting a really dead thread, but I shouldn't leave it entirely unanswered. If you show or hide a child window with wxInterfaceManager::ShowChild, the wxIFMShowChildEvent event is used to actually show or hide the child. If you ...
- Fri Aug 18, 2006 10:35 pm
- Forum: Compiler / Linking / IDE Related
- Topic: wxIFM compilation as DLL library
- Replies: 7
- Views: 3186
- Mon Aug 07, 2006 3:34 am
- Forum: Announcements and Discoveries
- Topic: The road towards wxIFM2 - now on sourceforge!
- Replies: 12
- Views: 6365
Getting Started documentation available
I have completed the initial version of the "Getting Started" documentation, which is a tutorial style introduction to the library. For those interested in seeing what the new api will look like, you can find it here: http://ifm.sourceforge.net/docs/getting_started.html Also, the current d...
- Sun Jul 23, 2006 6:10 am
- Forum: Announcements and Discoveries
- Topic: The road towards wxIFM2 - now on sourceforge!
- Replies: 12
- Views: 6365
wxIFM 2 demo
I have implemented the new layout algorithms that I described earlier and figured that I should release a demo showcasing the new algorithms to prove that they do infact work. The number 1 comment that everybody had about wxIFM 1 was that components would overlap eachother and could cover up the con...
- Sun Jul 23, 2006 3:00 am
- Forum: Announcements and Discoveries
- Topic: The road towards wxIFM2 - now on sourceforge!
- Replies: 12
- Views: 6365
Important information this time...
Okay, so maybe the last post didn't really contain any exciting information. I trust this post will be more worthwhile reading. wxIFM2 has a home... And that home happens to be on a certain place called sourceforge.net . I will admit, the recent comotion in the wxAUI thread got me working again, and...
- Sun Jul 23, 2006 2:53 am
- Forum: Announcements and Discoveries
- Topic: The road towards wxIFM2 - now on sourceforge!
- Replies: 12
- Views: 6365
- Fri Jul 21, 2006 3:50 am
- Forum: Announcements and Discoveries
- Topic: wxAUI integrated into wxWidgets CVS
- Replies: 21
- Views: 9682
Its probably best to redirect any wxIFM specific discussion to http://forums.wxwidgets.org/viewtopic.php?t=7884, as its better than using the massive 1.0.5 thread.
- Thu Jul 20, 2006 2:59 am
- Forum: Announcements and Discoveries
- Topic: wxIFM support probe
- Replies: 1
- Views: 1362
- Tue Jul 18, 2006 6:17 pm
- Forum: Announcements and Discoveries
- Topic: wxAUI integrated into wxWidgets CVS
- Replies: 21
- Views: 9682
One option is to place the codebase on sourceforge and invite more developers onboard. I for one, would like to support it - and I'm sure at least some of the other >500 users will as well. :wink: See for example http://www.gamemosaic.com/wxifm/index.html Most projects that end up on SF simply rot....
- Tue Jul 18, 2006 6:16 pm
- Forum: Announcements and Discoveries
- Topic: wxAUI integrated into wxWidgets CVS
- Replies: 21
- Views: 9682
More likely it was the lack of toolbars. Ugh, I get so frustrated every time I hear people mention dragable toolbars. Even if wxIFM did have them, being unable to save the changes you made to the layout would be more detrimental than not being able to move around your toolbars. Average users don't ...