Search found 235 matches

by SnakeChomp
Sat Mar 21, 2009 7:51 pm
Forum: Announcements and Discoveries
Topic: wxIFM is back. Sort of.
Replies: 6
Views: 2151

You'll have to grab the source from SVN.
Use the sourceforge page.
by SnakeChomp
Sat Mar 21, 2009 2:41 pm
Forum: Announcements and Discoveries
Topic: wxIFM is back. Sort of.
Replies: 6
Views: 2151

I put a precompiled Windows binary here as the "wxIFM 2.0 Alpha Demo": https://sourceforge.net/project/showfiles.php?group_id=172996 . You'll need the 9.0 version of the Microsoft CRT installed to be able to run it. Make sure you keep the manifest file in the same place as the exe file or it won't r...
by SnakeChomp
Wed Mar 18, 2009 12:01 am
Forum: Announcements and Discoveries
Topic: wxIFM is back. Sort of.
Replies: 6
Views: 2151

wxIFM is back. Sort of.

Hi folks. Recently, somebody found IFM 2.0 on sourceforge.net and contacted me about doing some work for it. They put a bunch of work into it and helped move the project forward by adding tab functionality (and started on a few other things). Their efforts brought me back to the project, and now I'd...
by SnakeChomp
Sun Aug 20, 2006 9:01 pm
Forum: Compiler / Linking / IDE Related
Topic: MSVC++ 2005 EE, relative path problems when compiling
Replies: 6
Views: 1622

The errors are all in the format: wxbase26.lib(stream.obj) : error LNK2001: unresolved external symbol @[email protected] wxbase26.lib(textbuf.obj) : error LNK2001: unresolved external symbol @[email protected] wxbase26.lib(strconv.obj) : error LNK2001: unresolved external symbol @_...
by SnakeChomp
Fri Aug 18, 2006 11:29 pm
Forum: Compiler / Linking / IDE Related
Topic: MSVC++ 2005 EE, relative path problems when compiling
Replies: 6
Views: 1622

You need to add the wxWidgets include directory to the resource compiler paths just like you had to add them to the compiler include path. The resource compiler has its own include path.
by SnakeChomp
Fri Aug 18, 2006 10:47 pm
Forum: C++ Development
Topic: wxIFM events
Replies: 1
Views: 545

Hi. Sorry that I never noticed this post. I know this is basically resurrecting a really dead thread, but I shouldn't leave it entirely unanswered. If you show or hide a child window with wxInterfaceManager::ShowChild, the wxIFMShowChildEvent event is used to actually show or hide the child. If you ...
by SnakeChomp
Fri Aug 18, 2006 10:35 pm
Forum: Compiler / Linking / IDE Related
Topic: wxIFM compilation as DLL library
Replies: 7
Views: 1426

My first problem was "STATUS_DLL_NOT_FOUND exception", which I fixed by copying all .dll to the folder containing demo1.exe. Is there a better way? I don't want to pollute my GAC with development dll. If you are using the VS2005 ide, go to project options and then debugging. Specify a working direc...
by SnakeChomp
Mon Aug 07, 2006 3:34 am
Forum: Announcements and Discoveries
Topic: The road towards wxIFM2 - now on sourceforge!
Replies: 12
Views: 3918

Getting Started documentation available

I have completed the initial version of the "Getting Started" documentation, which is a tutorial style introduction to the library. For those interested in seeing what the new api will look like, you can find it here: http://ifm.sourceforge.net/docs/getting_started.html Also, the current documentati...
by SnakeChomp
Sun Jul 23, 2006 6:10 am
Forum: Announcements and Discoveries
Topic: The road towards wxIFM2 - now on sourceforge!
Replies: 12
Views: 3918

wxIFM 2 demo

I have implemented the new layout algorithms that I described earlier and figured that I should release a demo showcasing the new algorithms to prove that they do infact work. The number 1 comment that everybody had about wxIFM 1 was that components would overlap eachother and could cover up the con...
by SnakeChomp
Sun Jul 23, 2006 3:00 am
Forum: Announcements and Discoveries
Topic: The road towards wxIFM2 - now on sourceforge!
Replies: 12
Views: 3918

Important information this time...

Okay, so maybe the last post didn't really contain any exciting information. I trust this post will be more worthwhile reading. wxIFM2 has a home... And that home happens to be on a certain place called sourceforge.net . I will admit, the recent comotion in the wxAUI thread got me working again, and...
by SnakeChomp
Sun Jul 23, 2006 2:53 am
Forum: Announcements and Discoveries
Topic: The road towards wxIFM2 - now on sourceforge!
Replies: 12
Views: 3918

You know how almost every single person who used the wxIFM demo mentioned that if you resized the window to be too small things would start to overlap and the content window could disapear and all that stuff? Well, my reply to those comments up to now has always been "I can't figure out the algorith...
by SnakeChomp
Fri Jul 21, 2006 3:50 am
Forum: Announcements and Discoveries
Topic: wxAUI integrated into wxWidgets CVS
Replies: 21
Views: 4863

Its probably best to redirect any wxIFM specific discussion to http://forums.wxwidgets.org/viewtopic.php?t=7884, as its better than using the massive 1.0.5 thread.
by SnakeChomp
Thu Jul 20, 2006 2:59 am
Forum: Announcements and Discoveries
Topic: wxIFM support probe
Replies: 1
Views: 900

I bet you'll never guess what I voted for :wink:
by SnakeChomp
Tue Jul 18, 2006 6:17 pm
Forum: Announcements and Discoveries
Topic: wxAUI integrated into wxWidgets CVS
Replies: 21
Views: 4863

One option is to place the codebase on sourceforge and invite more developers onboard. I for one, would like to support it - and I'm sure at least some of the other >500 users will as well. :wink: See for example http://www.gamemosaic.com/wxifm/index.html Most projects that end up on SF simply rot....
by SnakeChomp
Tue Jul 18, 2006 6:16 pm
Forum: Announcements and Discoveries
Topic: wxAUI integrated into wxWidgets CVS
Replies: 21
Views: 4863

More likely it was the lack of toolbars. Ugh, I get so frustrated every time I hear people mention dragable toolbars. Even if wxIFM did have them, being unable to save the changes you made to the layout would be more detrimental than not being able to move around your toolbars. Average users don't ...