Search found 94 matches

by Trikko
Mon Nov 12, 2007 9:06 am
Forum: C++ Development
Topic: Is scintilla updated?
Replies: 2
Views: 713

Is scintilla updated?

Searching on SVN logs it seems that scintilla version used on wxWidgets is 1.70 (the last one - that "run natively on osX" - is 1.74). Is there any plan to update wxScintilla?
by Trikko
Thu Jul 26, 2007 10:34 am
Forum: C++ Development
Topic: wxImage & DIB suggestions
Replies: 5
Views: 810

the application display a particular XY graph. For now i've fixed it to 640x480, and i recall the procedure everytime i zoom or i move the diagram. Maybe you can speedup a bit using a single wxImage everytime, and updating its buffer copying memory from dib to wxImage buffer (using memory functions...
by Trikko
Thu Jul 26, 2007 10:04 am
Forum: C++ Development
Topic: wxImage & DIB suggestions
Replies: 5
Views: 810

Re: wxImage & DIB suggestions

hi all, i was wandering if my approach of displaying a DIB is correct. I have a DIB in memory, generated from a commerical graphic library. Using wxWidget 2.8 im using the following procedure to display it, and mantain the application win/mac portable. 1) i mirror the Y axis (my own function) of th...
by Trikko
Fri Jun 29, 2007 1:51 pm
Forum: Announcements and Discoveries
Topic: ANN: Genetic Arm 2.0 - Train your mechanical arm :)
Replies: 2
Views: 910

Just an update: I've posted a small tutorial... how to write your script for Genetic Arm. Have fun!
by Trikko
Sun Jun 17, 2007 12:19 am
Forum: Announcements and Discoveries
Topic: ANN: Genetic Arm 2.0 - Train your mechanical arm :)
Replies: 2
Views: 910

ANN: Genetic Arm 2.0 - Train your mechanical arm :)

I've released a new version of my Genetic Arm. It's an AI application that shows how neural networks and genetic algorithms can be used together. It simulates a mechanical arm: you can define some actions and it tries to learn them. It's a mix of wxWidgets, Ogre3d, Ageia Physx and Angelscript :) Pro...
by Trikko
Fri Mar 02, 2007 5:51 pm
Forum: C++ Development
Topic: wxMediaCtrl troubles...
Replies: 1
Views: 520

On msdn i read: typedef enum WMPPlayState{ wmppsUndefined = 0, wmppsStopped = 1, wmppsPaused = 2, wmppsPlaying = 3, wmppsScanForward = 4, wmppsScanReverse = 5, wmppsBuffering = 6, wmppsWaiting = 7, wmppsMediaEnded = 8, wmppsTransitioning = 9, wmppsReady = 10, wmppsReconnecting = 11, wmppsLast = 12 }...
by Trikko
Fri Mar 02, 2007 5:28 pm
Forum: C++ Development
Topic: wxMediaCtrl troubles...
Replies: 1
Views: 520

wxMediaCtrl troubles...

I'm trying to do a sort of mediaplayer for a buyer. There're several problem with wxMediaCtrl... I need to show some .asx stream over the internet that show a short movie then redirect to another one. My connection is unstable (it connects and disconnect about every 15 seconds today... it drives me ...
by Trikko
Tue Feb 27, 2007 6:20 pm
Forum: C++ Development
Topic: [sample] not able to compile the "widgets" sample
Replies: 10
Views: 1795

You can use VC2005 as a command line compiler. I don't use IDE at all, i use makefile to compile wxwidgets and codeblocks as ide. I've got 3 compiler, vc 2005, digital mars 8.49 and mingw. Mingw gives me always worst results on speed and size. And is the only compiler that can't compile a stand-alon...
by Trikko
Tue Feb 27, 2007 12:59 am
Forum: C++ Development
Topic: [sample] not able to compile the "widgets" sample
Replies: 10
Views: 1795

This is an english forum, i doubt that many people will understand the german errors :lol: at least i don't Me neither, but we can try. Take a look: C:\wxWindowsMSVC\samples\widgets\bmpcombobox.cpp(402) : fatal error C1001: INTERNER COMPILER- FEHLER 1 Fehler It seems to be an internal compiler erro...
by Trikko
Mon Feb 12, 2007 12:53 pm
Forum: Compiler / Linking / IDE Related
Topic: Problems Compiling on Mac iBook G4 (Mac OS X 10.4.8)
Replies: 4
Views: 1106

I have the same problem compiling wx2.8 for ppc. On mactel it works. I've disabled support for tga to avoid problem. On configure: --disable-tga

Have you solved this problem?
by Trikko
Sun Feb 11, 2007 5:58 pm
Forum: C++ Development
Topic: wxWidgets 2.8.1 silently released?
Replies: 11
Views: 1364

Auria wrote:well when i release a version of my apps usually the package is ready before the website ;) maybe they just need to put an annoucement
The package is one month old... :)
by Trikko
Sun Feb 11, 2007 5:28 pm
Forum: C++ Development
Topic: wxWidgets 2.8.1 silently released?
Replies: 11
Views: 1364

biplab wrote:Strange!! They have posted a changelog, too. Isn't it a sign of final release?

When I downloaded latest snapshot from http://biolpc22.york.ac.uk/pub/CVS_HEAD/ I got wx 2.9.0 branch's code.
Exact! And all files date is freezed... And usually they make folders only when new version is released.
by Trikko
Sun Feb 11, 2007 3:30 pm
Forum: C++ Development
Topic: wxWidgets 2.8.1 silently released?
Replies: 11
Views: 1364

wxWidgets 2.8.1 silently released?

I see on wxWidgets ftp a folder named 2.8.1 (with files and changelog) dated 9 jan 2007.Why that wasn't annunced?

Take a look:
http://ftp.wxwidgets.org/pub/2.8.1/
by Trikko
Sat Feb 10, 2007 4:47 pm
Forum: Platform Related Issues
Topic: [?] wxPanel and wxStaticBox! (wxMac problem?)
Replies: 3
Views: 858

Problem solved. I've wrap wxPanel into another class that blit bitmap on paint event. (I've tried to connect() wxPanel paint event to form, but it doesn't work...)
by Trikko
Fri Feb 09, 2007 4:28 pm
Forum: Platform Related Issues
Topic: [?] wxPanel and wxStaticBox! (wxMac problem?)
Replies: 3
Views: 858

Just a guess, but you have to create the wxStaticBoxSizer (and its static box) BEFORE creating the items that should be in the box. (else the static box will appear "over" the elements that should be inside it). Hope this helps Panel is created after the static box. Panel is visible, but blit doesn...