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by soichih
Sun Sep 11, 2005 2:50 am
Forum: C++ Development
Topic: Double buffering/wxScrolledWindow problem
Replies: 6
Views: 2765

I had the same problem, and this is how you fix it.

void objectmap::OnPaint( wxPaintEvent &event ) { wxBufferedPaintDC dc(this); //get the current visible area (is this the easiest way!?!?) wxSize clientsize = GetClientSize(); int xbegin, ybegin; GetViewStart(&xbegin, &ybegin); int xunit, yunit; GetScrollPixelsPerUnit(&xunit, &yun...