Search found 45 matches

by Game_Ender
Mon Feb 25, 2008 12:51 am
Forum: Component Writing
Topic: OpenGL wrapper for wx controls?
Replies: 1
Views: 905

Yes game developers use GUI toolkits like CEGUI which can render directly to OpenGL.
by Game_Ender
Wed Sep 12, 2007 6:06 pm
Forum: Component Writing
Topic: Is there any plotting library for wxWidgets ?
Replies: 3
Views: 1112

I am interested in the porting sources, could you post a zip of them?
by Game_Ender
Wed Sep 12, 2007 5:56 pm
Forum: C++ Development
Topic: help! WxFrame worker thread blocking UI..
Replies: 9
Views: 1085

Maybe you should try using the wxWidgets thread functions/classes? There is also a threading sample. I know people have gotten those to work well.
by Game_Ender
Sun May 13, 2007 11:44 pm
Forum: C++ Development
Topic: Thread-safetyness of exceptions
Replies: 5
Views: 648

Threads by definition have different stacks and if I remeber my exception handling right (at least on linux and GCC) exceptions roll back the stack as they attempt to be caught. So this should happen independently in each thread.

Can you post a more complete example.
by Game_Ender
Sun May 13, 2007 12:09 am
Forum: C++ Development
Topic: How to save state of tabs inside wxAUINotebook?
Replies: 3
Views: 865

No this is not possible, see the AUI mod file near the end of this posted for a modded version which should do what you want: http://www.kirix.com/community/forums/v ... baf775dfeb
by Game_Ender
Sat May 12, 2007 2:17 am
Forum: C++ Development
Topic: Custom Control and OpenGL
Replies: 0
Views: 362

Custom Control and OpenGL

I have created a custom control with wxWidgets and the Ogre rendering engine. I pass the Ogre rendering engine the handle for my custom window (derived from a wxControl) and it does all the necessary platform specific API calls to setup the window for 3D OpenGL rendering. Every time the window is re...
by Game_Ender
Tue Sep 05, 2006 1:09 am
Forum: C++ Development
Topic: String replace in text file
Replies: 6
Views: 1508

Use regular expressions on buffers of text. If line by line is enough, just read in a line of text from the file and apply the regular expression(s) to it.
by Game_Ender
Wed Aug 23, 2006 2:50 pm
Forum: C++ Development
Topic: Chart library
Replies: 1
Views: 617

wxPlotCtrl will handle the line part of the charting for you. Its in wxCode also.
by Game_Ender
Tue Aug 22, 2006 3:41 pm
Forum: Announcements and Discoveries
Topic: ANN: wxFormBuilder v2.0 Released!
Replies: 6
Views: 1477

What control are you using in this screenshot? I am looking for a decent graphing control and wxPlot (the one based on plplot) is coming up short.
by Game_Ender
Mon Aug 21, 2006 6:15 pm
Forum: C++ Development
Topic: wxGrid memory leaks
Replies: 2
Views: 618

2.7 is the unstable development release you should report this on the bug tracker and test with 2.6 to see if it also has the problem. I would also check to see where in the the wxGrid those objects are supposed to be cleaned up and see why they aren't. Knowing where they are allocated is only part ...
by Game_Ender
Fri Aug 11, 2006 4:38 pm
Forum: C++ Development
Topic: wxObjectList bug in wxWidgets 2.7
Replies: 3
Views: 557

I think 2.7 is the bleeding edge development release. Unless you are beta testing it would probably be best to stay with 2.6.3. 2.8.1 or 2.8.2, should be the next good release that has these new goodies in it. (maybe wxUSE_STL on by default?)
by Game_Ender
Mon Aug 07, 2006 8:15 pm
Forum: C++ Development
Topic: wxSlider and validators
Replies: 5
Views: 875

wxValidators don't just validate data, they also transfer data. I have created a whole set of validators for wxListCtrl, wxComboBox, wxListBox, etc. that allow me to make my code more Model Controler View oriented. About your issue, you need to derive you own Validator from wxValidator and set it up...
by Game_Ender
Tue Jul 25, 2006 2:55 pm
Forum: Platform Related Issues
Topic: Graphics updates on wxMac
Replies: 31
Views: 3934

I don't know what page you are reading but the wxGLCanvas work perfectly fine on wxMac 2.6.x. I have been using it an application I wrote for over 6 months. Did you end up with a small OpenGL window for each control? That is then draw in a custom manner? Could you at least share some of the techniqu...
by Game_Ender
Sat Jul 22, 2006 4:25 pm
Forum: C++ Development
Topic: How to simulate an event?
Replies: 6
Views: 1035

I think using smtp through the wxSMTP class would be a simpler way to send an automated email than by automating an email program.
by Game_Ender
Fri Jul 21, 2006 2:59 pm
Forum: Compiler / Linking / IDE Related
Topic: New to wxWidgets - please recommend compiler
Replies: 11
Views: 1758

You can using MinGW(GCC) + Code::Blocks + DirectX with no problems. There is even and Ogre SDK based on that platform. So you don't need an MS compiler just to use DirectX.