Search found 34 matches

by tedzini
Wed Jul 06, 2011 2:06 pm
Forum: Compiler / Linking / IDE Related
Topic: 2.9.2 VS10
Replies: 2
Views: 2235

Re: 2.9.2 VS10

Dang! you are right, that all converted, and then compiled perfectly under VS2010! There were the pesky warnings about output filename mismatches (noted in an earlier, 2nd post of mine), but nevertheless they must be harmless insofar as all the static libraries for debug/release built with no errors...
by tedzini
Wed Jul 06, 2011 1:37 pm
Forum: Compiler / Linking / IDE Related
Topic: 2.9.1 VS10, some warnings, does it really matter??
Replies: 2
Views: 2307

Re: 2.9.1 VS10, some warnings, does it really matter??

Hi Tim,

I am stupid; The problem was on the ACL for the folder which setup.h needs to copy to. I *forgot* to
add myself wrx access. oops. thanks for your reply.
by tedzini
Tue Jul 05, 2011 2:59 pm
Forum: Compiler / Linking / IDE Related
Topic: 2.9.1 VS10, some warnings, does it really matter??
Replies: 2
Views: 2307

2.9.1 VS10, some warnings, does it really matter??

Greetings, OK; from an earlier post today, I found and grabbed the old version 2.9.1: http://sourceforge.net/projects/wxwindows/files/2.9.1/wxMSW-2.9.1-Setup.exe/download Used the VS10 solution, and it seemed to build all the libraries, BUT, I got an 'error' and some copious warning messages. There ...
by tedzini
Tue Jul 05, 2011 2:06 pm
Forum: Compiler / Linking / IDE Related
Topic: 2.9.2 VS10
Replies: 2
Views: 2235

2.9.2 VS10

Greetings, I need to upgrade to VS2010 because our University student computing labs will no longer be supporting VS2010 for any classes, which was done for 2.9.1. Digging through the archives of this forum I found a link to obtain the VS2010 solution/project. However this morning I found to my surp...
by tedzini
Thu Feb 17, 2011 5:18 pm
Forum: C++ Development
Topic: wxTopLevelWindowMSW::SetIcons(): non-fatal assert failure
Replies: 2
Views: 1310

Replying to my own thread here, but perhaps the user has a rather unusual display setting??

http://www.bitcoin.org/smf/index.php?topic=391.0

thnx,
t
by tedzini
Thu Feb 17, 2011 5:06 pm
Forum: C++ Development
Topic: wxTopLevelWindowMSW::SetIcons(): non-fatal assert failure
Replies: 2
Views: 1310

wxTopLevelWindowMSW::SetIcons(): non-fatal assert failure

greetings, We developed an app that is used by students in a college class. A student received rather interesting wxWidgets Debug Alert dialog error notice that I have never witnessed before. This was while running the application on a Windows 7 platform: <snip> ..\..\src\msw\toplevel.cpp(1079): ass...
by tedzini
Tue Jan 25, 2011 12:03 am
Forum: C++ Development
Topic: wxSocketClient::Connect behavior, MAC OS X 10.6 vs. Win32
Replies: 0
Views: 836

wxSocketClient::Connect behavior, MAC OS X 10.6 vs. Win32

Greetings, I have in windows that I have been porting to MAC OS-X 10.6.5 (utilizing the older 32-bit carbon built libraries compiled off of 2.9.1). It connects to a server running on the localhost. There is code to handle when the server is not running, as shown below. This works as expected on wind...
by tedzini
Sun Jan 16, 2011 4:30 pm
Forum: C++ Development
Topic: wxDirPickerCtrl window unable to get focus, MAC OSX 10.6
Replies: 5
Views: 1519

thanks for the very interesting post/article. Really, in this instance (no pun intended ;-)), multiple dialogs are most desirable because, the secondary modal dialogs are the file/directory pickers (via the "browse" button). It naturally follows the context of the configuration dialog(s) i...
by tedzini
Sat Jan 15, 2011 2:40 am
Forum: C++ Development
Topic: wxDirPickerCtrl window unable to get focus, MAC OSX 10.6
Replies: 5
Views: 1519

Auria -- indeed you are correct and I am using 2.9.1 carbon 32bit build on OSX 10.6.5. This is really bad news; Would you (or anyone who glances at this thread) have any suggestions how to emulate this behavior with ->Show() non-modal wxDialogs ? I'm scanning through some of the samples, but I can't...
by tedzini
Thu Jan 13, 2011 4:04 am
Forum: C++ Development
Topic: wxDirPickerCtrl window unable to get focus, MAC OSX 10.6
Replies: 5
Views: 1519

wxDirPickerCtrl window unable to get focus, MAC OSX 10.6

Greetings, I built carbon 32bit on MAC OSX 10.6.5. The widgets samples compiles and runs fine (as well as other samples to my interest). I ported a program which worked well on WinXP, Win7 via Xcode 3.2, but I have been experiencing several issues with the MAC port. A class, "TM_TruckSimConfig&...
by tedzini
Mon Jan 10, 2011 6:42 pm
Forum: Platform Related Issues
Topic: OpenGL canvas behavior with 2.9.1, OSX 10.6/cocoa 64bit
Replies: 7
Views: 2439

greetings --

well that fixed those bugs -- thanks! just curious why I didn't need that one for cocoa 64bit , but maybe that is a 'long answer'.

I will accept the post as 'solved'

thnx,
T
by tedzini
Mon Jan 10, 2011 4:26 am
Forum: Platform Related Issues
Topic: OpenGL canvas behavior with 2.9.1, OSX 10.6/cocoa 64bit
Replies: 7
Views: 2439

Well, I built it anyway, and the samples OpenGL apps compiled linked and ran normally (with OSX 10.5 SDK/gcc 4.2). However, with my own app (through Xcode 3.2) I'm getting unresolved OpenGL functions when linking. Here's the ld command, followed by the external errors in build output. I don't want t...
by tedzini
Fri Jan 07, 2011 11:09 pm
Forum: Platform Related Issues
Topic: OpenGL canvas behavior with 2.9.1, OSX 10.6/cocoa 64bit
Replies: 7
Views: 2439

..In the first config I did try "--with-opengl" and openGL support was still disabled. I'll create a new dir and see if that makes a difference.

thanks very much for the quick reply!

t
by tedzini
Fri Jan 07, 2011 4:14 am
Forum: Platform Related Issues
Topic: OpenGL canvas behavior with 2.9.1, OSX 10.6/cocoa 64bit
Replies: 7
Views: 2439

OK, in that case I decided to try supporting 10.5. I need to enable openGL support. I tried this: arch_flags = "arch i386" ./configure -with-osx_carbon --disable-shared --disable-compat24 --enable-unicode --enable-universal-binary --with-opengl --with-macosx-sdk=/Developer/SDKs/MacOSX10.5....
by tedzini
Tue Jan 04, 2011 11:59 pm
Forum: Compiler / Linking / IDE Related
Topic: DialogBlocks 4.39 OSX cocoa compatibility
Replies: 0
Views: 654

DialogBlocks 4.39 OSX cocoa compatibility

geetings, After compiling and running a MAC OSX port (10.6/cocoa 64bit) of my app with static release builds of 2.9.1, dialogs don't exhibit the quite same look-and-feel behavior and also inconsistent text fonts+sizing as the original tested and build on winXp/win7. I created the code in DialogBlock...