Search found 34 matches
- Wed Jul 06, 2011 2:06 pm
- Forum: Compiler / Linking / IDE Related
- Topic: 2.9.2 VS10
- Replies: 2
- Views: 2237
Re: 2.9.2 VS10
Dang! you are right, that all converted, and then compiled perfectly under VS2010! There were the pesky warnings about output filename mismatches (noted in an earlier, 2nd post of mine), but nevertheless they must be harmless insofar as all the static libraries for debug/release built with no errors...
- Wed Jul 06, 2011 1:37 pm
- Forum: Compiler / Linking / IDE Related
- Topic: 2.9.1 VS10, some warnings, does it really matter??
- Replies: 2
- Views: 2309
Re: 2.9.1 VS10, some warnings, does it really matter??
Hi Tim,
I am stupid; The problem was on the ACL for the folder which setup.h needs to copy to. I *forgot* to
add myself wrx access. oops. thanks for your reply.
I am stupid; The problem was on the ACL for the folder which setup.h needs to copy to. I *forgot* to
add myself wrx access. oops. thanks for your reply.
- Tue Jul 05, 2011 2:59 pm
- Forum: Compiler / Linking / IDE Related
- Topic: 2.9.1 VS10, some warnings, does it really matter??
- Replies: 2
- Views: 2309
2.9.1 VS10, some warnings, does it really matter??
Greetings, OK; from an earlier post today, I found and grabbed the old version 2.9.1: http://sourceforge.net/projects/wxwindows/files/2.9.1/wxMSW-2.9.1-Setup.exe/download Used the VS10 solution, and it seemed to build all the libraries, BUT, I got an 'error' and some copious warning messages. There ...
- Tue Jul 05, 2011 2:06 pm
- Forum: Compiler / Linking / IDE Related
- Topic: 2.9.2 VS10
- Replies: 2
- Views: 2237
2.9.2 VS10
Greetings, I need to upgrade to VS2010 because our University student computing labs will no longer be supporting VS2010 for any classes, which was done for 2.9.1. Digging through the archives of this forum I found a link to obtain the VS2010 solution/project. However this morning I found to my surp...
- Thu Feb 17, 2011 5:18 pm
- Forum: C++ Development
- Topic: wxTopLevelWindowMSW::SetIcons(): non-fatal assert failure
- Replies: 2
- Views: 1310
Replying to my own thread here, but perhaps the user has a rather unusual display setting??
http://www.bitcoin.org/smf/index.php?topic=391.0
thnx,
t
http://www.bitcoin.org/smf/index.php?topic=391.0
thnx,
t
- Thu Feb 17, 2011 5:06 pm
- Forum: C++ Development
- Topic: wxTopLevelWindowMSW::SetIcons(): non-fatal assert failure
- Replies: 2
- Views: 1310
wxTopLevelWindowMSW::SetIcons(): non-fatal assert failure
greetings, We developed an app that is used by students in a college class. A student received rather interesting wxWidgets Debug Alert dialog error notice that I have never witnessed before. This was while running the application on a Windows 7 platform: <snip> ..\..\src\msw\toplevel.cpp(1079): ass...
- Tue Jan 25, 2011 12:03 am
- Forum: C++ Development
- Topic: wxSocketClient::Connect behavior, MAC OS X 10.6 vs. Win32
- Replies: 0
- Views: 836
wxSocketClient::Connect behavior, MAC OS X 10.6 vs. Win32
Greetings, I have in windows that I have been porting to MAC OS-X 10.6.5 (utilizing the older 32-bit carbon built libraries compiled off of 2.9.1). It connects to a server running on the localhost. There is code to handle when the server is not running, as shown below. This works as expected on wind...
- Sun Jan 16, 2011 4:30 pm
- Forum: C++ Development
- Topic: wxDirPickerCtrl window unable to get focus, MAC OSX 10.6
- Replies: 5
- Views: 1520
- Sat Jan 15, 2011 2:40 am
- Forum: C++ Development
- Topic: wxDirPickerCtrl window unable to get focus, MAC OSX 10.6
- Replies: 5
- Views: 1520
Auria -- indeed you are correct and I am using 2.9.1 carbon 32bit build on OSX 10.6.5. This is really bad news; Would you (or anyone who glances at this thread) have any suggestions how to emulate this behavior with ->Show() non-modal wxDialogs ? I'm scanning through some of the samples, but I can't...
- Thu Jan 13, 2011 4:04 am
- Forum: C++ Development
- Topic: wxDirPickerCtrl window unable to get focus, MAC OSX 10.6
- Replies: 5
- Views: 1520
wxDirPickerCtrl window unable to get focus, MAC OSX 10.6
Greetings, I built carbon 32bit on MAC OSX 10.6.5. The widgets samples compiles and runs fine (as well as other samples to my interest). I ported a program which worked well on WinXP, Win7 via Xcode 3.2, but I have been experiencing several issues with the MAC port. A class, "TM_TruckSimConfig&...
- Mon Jan 10, 2011 6:42 pm
- Forum: Platform Related Issues
- Topic: OpenGL canvas behavior with 2.9.1, OSX 10.6/cocoa 64bit
- Replies: 7
- Views: 2441
- Mon Jan 10, 2011 4:26 am
- Forum: Platform Related Issues
- Topic: OpenGL canvas behavior with 2.9.1, OSX 10.6/cocoa 64bit
- Replies: 7
- Views: 2441
Well, I built it anyway, and the samples OpenGL apps compiled linked and ran normally (with OSX 10.5 SDK/gcc 4.2). However, with my own app (through Xcode 3.2) I'm getting unresolved OpenGL functions when linking. Here's the ld command, followed by the external errors in build output. I don't want t...
- Fri Jan 07, 2011 11:09 pm
- Forum: Platform Related Issues
- Topic: OpenGL canvas behavior with 2.9.1, OSX 10.6/cocoa 64bit
- Replies: 7
- Views: 2441
- Fri Jan 07, 2011 4:14 am
- Forum: Platform Related Issues
- Topic: OpenGL canvas behavior with 2.9.1, OSX 10.6/cocoa 64bit
- Replies: 7
- Views: 2441
- Tue Jan 04, 2011 11:59 pm
- Forum: Compiler / Linking / IDE Related
- Topic: DialogBlocks 4.39 OSX cocoa compatibility
- Replies: 0
- Views: 654
DialogBlocks 4.39 OSX cocoa compatibility
geetings, After compiling and running a MAC OSX port (10.6/cocoa 64bit) of my app with static release builds of 2.9.1, dialogs don't exhibit the quite same look-and-feel behavior and also inconsistent text fonts+sizing as the original tested and build on winXp/win7. I created the code in DialogBlock...