Search found 14 matches
- Thu Aug 30, 2012 6:34 pm
- Forum: Platform Related Issues
- Topic: Need Help With Visual Inconsistencies on wxMac
- Replies: 5
- Views: 4260
Re: Need Help With Visual Inconsistencies on wxMac
Did you ever find a workaround for the difference in the way Windows and OSX interpret font sizes? I am seeing the same annoyance.
- Tue Jul 31, 2012 10:08 pm
- Forum: Platform Related Issues
- Topic: Drag and drop is not working on mac
- Replies: 5
- Views: 4699
Re: Drag and drop is not working on mac
Did you ever get this fixed? I am seeing the same thing with cocoa and 2.9.4. I need to drag/drop between controls in my app. The app is to be cross-platform - my DnD code works on windows. And on the Mac, I can drag my (text string object) from my app to a text editor fine, so it really looks like ...
- Mon Jun 25, 2012 7:48 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Unable to build with 2.9.3 on OSX
- Replies: 4
- Views: 2403
Re: Unable to build with 2.9.3 on OSX
I think that with 2.9.3 and cocoa you need to use at least OSX 10.6 -- but also here is an email trail I got that might help: Beyond this, you might look at the forum in google groups "wx-users" Hi Michael, Quick reply from my iPod before I look at it again tomorrow. Very odd that you get ...
- Sun Jan 08, 2012 9:12 pm
- Forum: Compiler / Linking / IDE Related
- Topic: wxWidgets compile errors in XCode4 project
- Replies: 3
- Views: 1550
Re: wxWidgets compile errors in XCode4 project
Thanks, Auria...
The only setup.h in this wxWidgets build is in the 'wx' folder under the folder you said to look for it. In that, HAVE_SSIZE_T = 1.
I seem to recall that when DialogBlocks builds wxWidgets, things may be different as far as how setup.h is used - perhaps this is to do with that?
The only setup.h in this wxWidgets build is in the 'wx' folder under the folder you said to look for it. In that, HAVE_SSIZE_T = 1.
I seem to recall that when DialogBlocks builds wxWidgets, things may be different as far as how setup.h is used - perhaps this is to do with that?
- Sun Jan 08, 2012 7:52 pm
- Forum: Compiler / Linking / IDE Related
- Topic: wxWidgets compile errors in XCode4 project
- Replies: 3
- Views: 1550
wxWidgets compile errors in XCode4 project
I am trying to build a library that uses wsWidgets. This code builds and runs on my Windows setup. My Mac has Lion, is 64-bit, but I have built wxWidgets using DialogBlocks, and the 32-bit widgets has successfully built one of the DialogBlocks sample programs. But the errors I am getting in my new s...
- Tue Jan 03, 2012 8:47 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Can't Build 32-bit wxWidgets wxOSX/Cocoa
- Replies: 6
- Views: 2279
Re: Can't Build 32-bit wxWidgets wxOSX/Cocoa
No - it's static and modular...
- Tue Jan 03, 2012 7:14 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Can't Build 32-bit wxWidgets wxOSX/Cocoa
- Replies: 6
- Views: 2279
Re: Can't Build 32-bit wxWidgets wxOSX/Cocoa
Thanks Auria - that was it, as far as compiling a 32-bit wxWidgets error-free. DialogBlocks has an optional SDK path setting and I specified MacOSX10.6 But, now the link is erroring looking for a library it maybe should not be looking for: (...)/wxWidgets-2.9.3/GCCBuildReleaseOSXCocoaUnicode32/lib/l...
- Tue Jan 03, 2012 3:31 am
- Forum: Compiler / Linking / IDE Related
- Topic: Can't Build 32-bit wxWidgets wxOSX/Cocoa
- Replies: 6
- Views: 2279
Re: Can't Build 32-bit wxWidgets wxOSX/Cocoa
Setting min version OS to 10.6 in DialogBlocks had no effect...
- Tue Jan 03, 2012 3:05 am
- Forum: Compiler / Linking / IDE Related
- Topic: Can't Build 32-bit wxWidgets wxOSX/Cocoa
- Replies: 6
- Views: 2279
Can't Build 32-bit wxWidgets wxOSX/Cocoa
I have OSX 10.7, 64-bit Mac Mini. I'm using DialogBlocks to build. I can build a 64-bit wxWidgets with XCode4 and wxOSX/Cocoa, but I need a 32-bit version. I unistalloed XCode4 and installed XCode 3 Now I can't build any wxWidgets version. An output is attached - any help is appreciated. Some highli...
- Tue Dec 27, 2011 10:20 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Unable to build with 2.9.3 on OSX
- Replies: 4
- Views: 2403
Re: Unable to build with 2.9.3 on OSX
I could try, but it looks like it would take a lot of time, and using DialogBlocks is a pretty standard and recommended route that worked fine on Windows and, as I said I was able to build a sample. Dialogblocks creates a make file, etc. Would showing that help to diagnose?
- Tue Dec 27, 2011 9:26 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Unable to build with 2.9.3 on OSX
- Replies: 4
- Views: 2403
Unable to build with 2.9.3 on OSX
Having problems building an app on Mac which builds OK on Windows. On the Mac (Mac Mini, Lion 10.7.2) I am using DialogBlocks for the builds. Any help on this would be appreciated. Fist, to show widgets is set up I built a sample that came with DialogBlocks: Sample "Elements": Failed Attem...
- Mon Mar 07, 2011 9:51 pm
- Forum: C++ Development
- Topic: wxWizard - change page via code?
- Replies: 2
- Views: 1183
- Fri Mar 04, 2011 9:28 pm
- Forum: C++ Development
- Topic: wxWizard - change page via code?
- Replies: 2
- Views: 1183
wxWizard - change page via code?
Is there a way to change to any given page in a wxWizard?
- Fri Mar 12, 2010 5:36 pm
- Forum: wxCode
- Topic: How do I get wxArchive, wxSerialize?
- Replies: 1
- Views: 2276
How do I get wxArchive, wxSerialize?
Links to wxCode say it's there, but then download links don't have it. Where do I find these?