Search found 189 matches
- Wed Sep 07, 2005 9:47 am
- Forum: C++ Development
- Topic: SQL as slim and easy possible
- Replies: 12
- Views: 3940
I have worked with MySQL and SQLite under PHP. I found SQLite to be at least as good as MySQL for my own needs. One great thing about SQLite is the file-based database. Especially when debugging, it is useful to be able to easily back-up or reset a database quickly. But more importantly, you have no...
- Sun Sep 04, 2005 1:39 am
- Forum: Open Discussion
- Topic: wxWidgets Article!
- Replies: 23
- Views: 8031
- Thu Sep 01, 2005 10:08 am
- Forum: C++ Development
- Topic: Problems with wxCanvas or ... ??
- Replies: 3
- Views: 1503
- Sun Aug 28, 2005 11:22 pm
- Forum: General Development
- Topic: Opengl - glCanvas
- Replies: 1
- Views: 1273
- Mon Aug 22, 2005 9:26 am
- Forum: Component Writing
- Topic: anti aliasing
- Replies: 1
- Views: 1737
- Sat Aug 20, 2005 12:04 pm
- Forum: C++ Development
- Topic: Button
- Replies: 9
- Views: 2757
- Thu Aug 18, 2005 11:28 pm
- Forum: C++ Development
- Topic: wxServer/Client issues
- Replies: 7
- Views: 3142
- Sat Aug 13, 2005 6:17 pm
- Forum: C++ Development
- Topic: Raw HTTP is bad for you? And whats with wxDebugReport?!
- Replies: 4
- Views: 1661
- Wed Aug 10, 2005 10:35 pm
- Forum: Open Discussion
- Topic: Why Use wxWidgets?
- Replies: 13
- Views: 5468
companies in India wanted MFC programmers This is how it looks everywhere. I think it is partially because of lacking wx promotion as stated above, but most importantly a managemant issue. The people who decide what technology to use don't look at convienience and coding aestethics. They want a pro...
- Wed Aug 10, 2005 10:14 pm
- Forum: Open Discussion
- Topic: wxWidgets Future?
- Replies: 38
- Views: 12348
wx really needs some better documentation and/or simplification of the compilation process. As it is now, you would have to be a compiler guru to make work on mingw32 without lots-and-lots of trial-and-error. At least with wxGLCanvas turned on. It is also strange to not have binaries avaiable on the...
- Fri Aug 05, 2005 3:32 pm
- Forum: C++ Development
- Topic: Executing OpenGL commands on wxGLCanvas
- Replies: 1
- Views: 1014
- Mon Aug 01, 2005 1:59 pm
- Forum: C++ Development
- Topic: wxTheApp->Yield
- Replies: 9
- Views: 3218
- Fri Jul 22, 2005 10:32 am
- Forum: C++ Development
- Topic: Fast wxFont rendering on a wxGLCanvas
- Replies: 2
- Views: 1684
- Wed Jul 20, 2005 4:23 pm
- Forum: C++ Development
- Topic: Sending objects through sockets
- Replies: 3
- Views: 1673
The process of doing this is called serialization. It means you have to convert your object into a stream of data, that can be read back later. C++ does not have built-in support for this, so you need to implement it yourself. It will also be very handy when you need to save objects to disk, since t...
- Mon Jul 18, 2005 4:27 pm
- Forum: C++ Development
- Topic: differentiate double click from single click.
- Replies: 3
- Views: 1722