Search found 23 matches
- Fri Jul 06, 2012 6:35 pm
- Forum: Platform Related Issues
- Topic: wxExecute launching batch and capturing error level ( ping )
- Replies: 1
- Views: 2640
Re: wxExecute launching batch and capturing error level ( pi
launching the command "PING -n 1 192.168.0.45 | FIND 'TTL' > nul" from inside my wxwidget sw using wxExecute is not working... (the full command string is not processed correctly because of quotes...) I used autohotkey to create an exe with the full command string inside and with return code aligned...
- Fri Jun 29, 2012 2:58 pm
- Forum: Platform Related Issues
- Topic: wxExecute launching batch and capturing error level ( ping )
- Replies: 1
- Views: 2640
wxExecute launching batch and capturing error level ( ping )
Hi there, I'm developing under windows 7 64b he, using mingw and wxwidgets 2.9.3 I would need to execute a batch file and capture error level e.g. I'm executing this batch to verify if a pc is replying to a ping PING -n 1 192.168.0.45 | FIND "TTL" > nul IF %errorlevel% == 0 ( echo up ) ELSE ( echo d...
- Mon Jun 18, 2012 9:38 am
- Forum: wxDev-C++
- Topic: released wxDevcpp 7.4.2 portable 32 & 64bit
- Replies: 1
- Views: 3448
released wxDevcpp 7.4.2 portable 32 & 64bit
based on Robert Wall and TB Reina released version wxDev-C++ 7.4.2 I just updated the portable version for mingw and mingw64: https://sourceforge.net/projects/wxdsgn-portable/files/ thanks to NinjaNL tips on http://forums.wxwidgets.org/viewtopic.php?f=28&t=27734 I added the 64 bit support for the po...
- Mon Jun 04, 2012 6:01 am
- Forum: wxDev-C++
- Topic: Building 64bit Programs Using wxDev-Cpp
- Replies: 1
- Views: 4576
Re: Building 64bit Programs Using wxDev-Cpp
Hi NinjaNL, is there an update on the guide in "How to use wxDev-Cpp in Windows 7 (x64)" with the new releases of wxwidgets and mingw64? I found pre-compiled versions of mingw-64 and wxwidgets 2.9.3 @ http://tdm-gcc.tdragon.net/download http://www.drangon.org/mingw/mirror.php?num=2&fname=mingw-w64-b...
- Fri Jun 01, 2012 9:15 am
- Forum: wxDev-C++
- Topic: Rebuild All error in 7.4.2
- Replies: 3
- Views: 2299
Re: Rebuild All error in 7.4.2
thanks a lot! I had a different make.exe in a PC path... now everything works well I did a portable version of wxDevcpp and I updated the portable version that is working with code completion @ http://sourceforge.net/projects/wxdsgn-portable/files/ hoping that could help in spreading the wxdevcpp fa...
- Thu May 31, 2012 9:18 pm
- Forum: wxDev-C++
- Topic: Rebuild All error in 7.4.2
- Replies: 3
- Views: 2299
Rebuild All error in 7.4.2
in Win 7 64bit (wxDevcpp v7.4.2.588) the Rebuild All button doesn't work correctly... Compile Log output: Compiler: Default GCC compiler Building Makefile: "C:\wxprj\test\Makefile.win" Executing make clean del /Q "Objects\MingW\testApp.o" "Objects\MingW\testFrm.o" Objects\MingW\test_private.res "Out...
- Wed Feb 08, 2012 11:11 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Project Templates for Xcode
- Replies: 16
- Views: 6631
Re: Project Templates for Xcode
Hi, I tried with wxwidgets 2.9.3 minimal template, without succeed... Anyway I managed to build a project with CodeLite following the tutorial http://wiki.wxwidgets.org/Creating_CodeLite_projects_for_wxWidgets_applications ... :) Just one more question... Does XCode can be used also as a GUI designe...
- Fri Feb 03, 2012 10:16 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Project Templates for Xcode
- Replies: 16
- Views: 6631
Re: Project Templates for Xcode
I cannot find any way to solve it...
could you please just attach or post a simple Xcode project with wxWidgets for mac?
I could compile wxWidgets with the same flags you use, just to start my coding from a base...
thank you again
could you please just attach or post a simple Xcode project with wxWidgets for mac?
I could compile wxWidgets with the same flags you use, just to start my coding from a base...
thank you again
- Wed Feb 01, 2012 9:26 am
- Forum: Compiler / Linking / IDE Related
- Topic: Project Templates for Xcode
- Replies: 16
- Views: 6631
Re: Project Templates for Xcode
if I change
GCC_VERSION_i386 from 4.0 to 4.2 I got this error:
Unsupported compiler GCC 4.2 selected for architecture i386
but lion has gcc 4.2.1 version .. I don't know what I'm missing
GCC_VERSION_i386 from 4.0 to 4.2 I got this error:
Unsupported compiler GCC 4.2 selected for architecture i386
but lion has gcc 4.2.1 version .. I don't know what I'm missing
- Tue Jan 31, 2012 10:06 am
- Forum: Compiler / Linking / IDE Related
- Topic: Project Templates for Xcode
- Replies: 16
- Views: 6631
Re: Project Templates for Xcode
I will try... anyway do you have a very simple example to send me? (or a link to download) just to have a base to start from... I already built the wxMac 2.8.12 and wxWidgets 2.8.12 following instructions and that was fine... but when I tried to load the minimal from wx code sample, I got this error...
- Mon Jan 30, 2012 11:40 am
- Forum: Compiler / Linking / IDE Related
- Topic: Project Templates for Xcode
- Replies: 16
- Views: 6631
Re: Project Templates for Xcode
Hi there,
do you know where could I donwload some xcode templates?
I tried the above links but they don't work...
thank you,
maurice
do you know where could I donwload some xcode templates?
I tried the above links but they don't work...
thank you,
maurice
- Fri May 21, 2010 9:46 am
- Forum: C++ Development
- Topic: canvas with objects modifiable by user
- Replies: 1
- Views: 365
- Mon Sep 21, 2009 7:35 am
- Forum: wxDev-C++
- Topic: editor doesn't accept unicode
- Replies: 7
- Views: 2087
wxMagenta
the unicode support is derived from DevPak with precompiled wxWidgets at http://sourceforge.net/projects/wxmagenta/
may be trying to post a query to the project's administrators could help you in solving this issue

may be trying to post a query to the project's administrators could help you in solving this issue

- Wed Sep 16, 2009 3:17 pm
- Forum: wxDev-C++
- Topic: editor doesn't accept unicode
- Replies: 7
- Views: 2087
- Mon Sep 14, 2009 8:29 am
- Forum: wxDev-C++
- Topic: editor doesn't accept unicode
- Replies: 7
- Views: 2087
unicode support
Hi! You can find a unicode devpack at http://sourceforge.net/projects/wxmagenta/files/ wxWidgets_gcc_unicode.DevPak and add a profile for the unicode compiler or you can just download the wxDevcpp Portable with unicode, dll and precompile support already installed http://sourceforge.net/projects/wxd...