Search found 34 matches
- Mon Oct 10, 2016 3:25 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Wierd error linking to wxBase_net
- Replies: 2
- Views: 1126
Re: Wierd error linking to wxBase_net
Thank you so much!!
- Mon Oct 10, 2016 2:46 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Wierd error linking to wxBase_net
- Replies: 2
- Views: 1126
Wierd error linking to wxBase_net
Hi! I'm trying to compile a project that makes use of wxBase_net.lib, and am making sure to link to wxbase31ud_net.lib but am still getting errors along the lines of wxbase31ud_net.lib(sckaddr.obj) : error LNK2019: unresolved external symbol _htonl@4 referenced in function "public: bool __thisc...
- Wed Sep 21, 2016 1:25 pm
- Forum: C++ Development
- Topic: Problem initializing wxGLAttributes
- Replies: 1
- Views: 1135
Re: Problem initializing wxGLAttributes
Ok, I was supposed to define the wxGLAttributes before the constructor was called, and pass it along, in MyFrame or such.
The pyramid example shows how.
The pyramid example shows how.
Code: Select all
MyGLCanvas::MyGLCanvas(MyFrame* parent, const wxGLAttributes& canvasAttrs)
: wxGLCanvas(parent, canvasAttrs)
- Wed Sep 21, 2016 12:36 pm
- Forum: C++ Development
- Topic: Problem initializing wxGLAttributes
- Replies: 1
- Views: 1135
Problem initializing wxGLAttributes
Hello!, I'm getting a compile error trying to define some wxGLAttributes with my compiler telling me that displayAttributes has no storage class or type specifier. I find that if I were able to define displayAttributes inside the constructor I could get it to work..but I'm not sure how to do that be...
- Sat Sep 17, 2016 5:07 pm
- Forum: C++ Development
- Topic: Moving wxGLCanvas from 2.8 to 3.1
- Replies: 2
- Views: 1069
Re: Moving wxGLCanvas from 2.8 to 3.1
You were right! It wasn't so bad, just some minor changes to the wxGLCanvas constructor and a change in SetCurrent.
Ok thank you!!
-Onionman
Ok thank you!!
-Onionman
- Sat Sep 17, 2016 2:12 am
- Forum: C++ Development
- Topic: Moving wxGLCanvas from 2.8 to 3.1
- Replies: 2
- Views: 1069
Moving wxGLCanvas from 2.8 to 3.1
Hiya,
I was wondering if there was a reference for migrating wxGLCanvas Code from 2.8 to 3.1? I see a few changes seem to have been made, and was just wondering if this were documented somewhere?
Thanks!
-Brandon
I was wondering if there was a reference for migrating wxGLCanvas Code from 2.8 to 3.1? I see a few changes seem to have been made, and was just wondering if this were documented somewhere?
Thanks!
-Brandon
- Fri Sep 16, 2016 6:17 pm
- Forum: Announcements and Discoveries
- Topic: wxWidgets based games on Steam
- Replies: 3
- Views: 3637
Re: wxWidgets based games on Steam
Thank you, I appreciate the kind words DoubleMax!
- Fri Sep 16, 2016 4:33 pm
- Forum: Announcements and Discoveries
- Topic: wxWidgets based games on Steam
- Replies: 3
- Views: 3637
wxWidgets based games on Steam
Hey all, I know I've promoted these games here before...long ago...but some games I built on top of the wxWidgets toolkit are up on Steam now (actually have been up for a while now). I used wxWidgets for everything, but it's most prominent in the built in leevel editor both games come with. http://s...
- Thu Sep 15, 2016 11:48 am
- Forum: Compiler / Linking / IDE Related
- Topic: Visual Studio Community 2015: Linker errors and first questions
- Replies: 3
- Views: 1396
Re: Visual Studio Community 2015: Linker errors and first questions
Have an upvote! Thank you for that information!!
- Wed Sep 14, 2016 12:53 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Many undefines while trying to include wxWidgets
- Replies: 1
- Views: 876
Re: Many undefines while trying to include wxWidgets
Ok, I guess this is what FAQs were for, many apologies! Had not thought to look there....
https://www.wxwidgets.org/docs/faq/windows/#setuph
https://www.wxwidgets.org/docs/faq/windows/#setuph
- Wed Sep 14, 2016 12:49 pm
- Forum: Compiler / Linking / IDE Related
- Topic: Many undefines while trying to include wxWidgets
- Replies: 1
- Views: 876
Many undefines while trying to include wxWidgets
Hello! I recently downloaded the new wxWidgets 3.1.0 and am using Visual Studio C++ 2015, I have been trying to get wxWidgets to work for me for over a week now with no luck. I've been getting a lot of undefines while trying to compile my wxWidgets project, and think that I've tracked it down to thi...
- Sat Nov 22, 2014 3:23 pm
- Forum: Announcements and Discoveries
- Topic: There's a Steam game built on WxWidgets
- Replies: 3
- Views: 2678
Re: There's a Steam game built on WxWidgets
Thanks doublemax, I remember you!
Well I wouldn't call them engines, just libraries. But OpenGL for 3D, OpenAL for sound.
Well I wouldn't call them engines, just libraries. But OpenGL for 3D, OpenAL for sound.
- Sat Nov 22, 2014 1:47 pm
- Forum: Announcements and Discoveries
- Topic: There's a Steam game built on WxWidgets
- Replies: 3
- Views: 2678
There's a Steam game built on WxWidgets
Heyyy,
I just wanted to drop in and mention that a game I built on wxWidgets is up on Steam!
http://store.steampowered.com/app/312310/
I just wanted to drop in and mention that a game I built on wxWidgets is up on Steam!
http://store.steampowered.com/app/312310/
- Tue Aug 07, 2012 3:40 pm
- Forum: C++ Development
- Topic: UDP Sockets
- Replies: 2
- Views: 1808
Re: UDP Sockets
Does anyone have any complete examples of sending and receiving UDP sockets? All the examples I can find online only show the sending with a datagram socket, and I'm a little confused how this all fits together. It seems I can't use wxDatagram sockets the same way I've been using servers and clients...
- Fri Aug 03, 2012 2:31 pm
- Forum: C++ Development
- Topic: UDP Sockets
- Replies: 2
- Views: 1808
UDP Sockets
Hey... I've tried to do some research, but all the wx information I could find on the subject is pretty dated. I've recently released a game built on wxWidgets, and have made it multiplayer. http://www.indiedb.com/games/helena-the-3rd The game uses the standard TCP sockets, but I was wondering if I ...