Search found 34 matches

by onionman
Mon Oct 10, 2016 3:25 pm
Forum: Compiler / Linking / IDE Related
Topic: Wierd error linking to wxBase_net
Replies: 2
Views: 575

Re: Wierd error linking to wxBase_net

Thank you so much!!
by onionman
Mon Oct 10, 2016 2:46 pm
Forum: Compiler / Linking / IDE Related
Topic: Wierd error linking to wxBase_net
Replies: 2
Views: 575

Wierd error linking to wxBase_net

Hi! I'm trying to compile a project that makes use of wxBase_net.lib, and am making sure to link to wxbase31ud_net.lib but am still getting errors along the lines of wxbase31ud_net.lib(sckaddr.obj) : error LNK2019: unresolved external symbol [email protected] referenced in function "public: bool __thiscall w...
by onionman
Wed Sep 21, 2016 1:25 pm
Forum: C++ Development
Topic: Problem initializing wxGLAttributes
Replies: 1
Views: 595

Re: Problem initializing wxGLAttributes

Ok, I was supposed to define the wxGLAttributes before the constructor was called, and pass it along, in MyFrame or such.
The pyramid example shows how.

Code: Select all

MyGLCanvas::MyGLCanvas(MyFrame* parent, const wxGLAttributes& canvasAttrs)
                       : wxGLCanvas(parent, canvasAttrs)
by onionman
Wed Sep 21, 2016 12:36 pm
Forum: C++ Development
Topic: Problem initializing wxGLAttributes
Replies: 1
Views: 595

Problem initializing wxGLAttributes

Hello!, I'm getting a compile error trying to define some wxGLAttributes with my compiler telling me that displayAttributes has no storage class or type specifier. I find that if I were able to define displayAttributes inside the constructor I could get it to work..but I'm not sure how to do that be...
by onionman
Sat Sep 17, 2016 5:07 pm
Forum: C++ Development
Topic: Moving wxGLCanvas from 2.8 to 3.1
Replies: 2
Views: 574

Re: Moving wxGLCanvas from 2.8 to 3.1

You were right! It wasn't so bad, just some minor changes to the wxGLCanvas constructor and a change in SetCurrent.
Ok thank you!!

-Onionman
by onionman
Sat Sep 17, 2016 2:12 am
Forum: C++ Development
Topic: Moving wxGLCanvas from 2.8 to 3.1
Replies: 2
Views: 574

Moving wxGLCanvas from 2.8 to 3.1

Hiya,

I was wondering if there was a reference for migrating wxGLCanvas Code from 2.8 to 3.1? I see a few changes seem to have been made, and was just wondering if this were documented somewhere?

Thanks!
-Brandon
by onionman
Fri Sep 16, 2016 6:17 pm
Forum: Announcements and Discoveries
Topic: wxWidgets based games on Steam
Replies: 3
Views: 1415

Re: wxWidgets based games on Steam

Thank you, I appreciate the kind words DoubleMax!
by onionman
Fri Sep 16, 2016 4:33 pm
Forum: Announcements and Discoveries
Topic: wxWidgets based games on Steam
Replies: 3
Views: 1415

wxWidgets based games on Steam

Hey all, I know I've promoted these games here before...long ago...but some games I built on top of the wxWidgets toolkit are up on Steam now (actually have been up for a while now). I used wxWidgets for everything, but it's most prominent in the built in leevel editor both games come with. http://s...
by onionman
Wed Sep 14, 2016 12:53 pm
Forum: Compiler / Linking / IDE Related
Topic: Many undefines while trying to include wxWidgets
Replies: 1
Views: 452

Re: Many undefines while trying to include wxWidgets

Ok, I guess this is what FAQs were for, many apologies! Had not thought to look there....

https://www.wxwidgets.org/docs/faq/windows/#setuph
by onionman
Wed Sep 14, 2016 12:49 pm
Forum: Compiler / Linking / IDE Related
Topic: Many undefines while trying to include wxWidgets
Replies: 1
Views: 452

Many undefines while trying to include wxWidgets

Hello! I recently downloaded the new wxWidgets 3.1.0 and am using Visual Studio C++ 2015, I have been trying to get wxWidgets to work for me for over a week now with no luck. I've been getting a lot of undefines while trying to compile my wxWidgets project, and think that I've tracked it down to thi...
by onionman
Sat Nov 22, 2014 3:23 pm
Forum: Announcements and Discoveries
Topic: There's a Steam game built on WxWidgets
Replies: 3
Views: 1563

Re: There's a Steam game built on WxWidgets

Thanks doublemax, I remember you!

Well I wouldn't call them engines, just libraries. But OpenGL for 3D, OpenAL for sound.
by onionman
Sat Nov 22, 2014 1:47 pm
Forum: Announcements and Discoveries
Topic: There's a Steam game built on WxWidgets
Replies: 3
Views: 1563

There's a Steam game built on WxWidgets

Heyyy,

I just wanted to drop in and mention that a game I built on wxWidgets is up on Steam!

http://store.steampowered.com/app/312310/
by onionman
Tue Aug 07, 2012 3:40 pm
Forum: C++ Development
Topic: UDP Sockets
Replies: 2
Views: 945

Re: UDP Sockets

Does anyone have any complete examples of sending and receiving UDP sockets? All the examples I can find online only show the sending with a datagram socket, and I'm a little confused how this all fits together. It seems I can't use wxDatagram sockets the same way I've been using servers and clients...
by onionman
Fri Aug 03, 2012 2:31 pm
Forum: C++ Development
Topic: UDP Sockets
Replies: 2
Views: 945

UDP Sockets

Hey... I've tried to do some research, but all the wx information I could find on the subject is pretty dated. I've recently released a game built on wxWidgets, and have made it multiplayer. http://www.indiedb.com/games/helena-the-3rd The game uses the standard TCP sockets, but I was wondering if I ...