Both is with 200% scaling.
Code is fresh from git today (38cec22d4c5ff591964dc1d36f62189a3d238eec)
It does not look trivial anymore, so I created ticket https://trac.wxwidgets.org/ticket/18642
Search found 31 matches
- Sun Dec 29, 2019 3:41 pm
- Forum: Platform Related Issues
- Topic: HiDPI in Win10 and "fix apps so they're not blurry"
- Replies: 21
- Views: 6392
- Sun Dec 29, 2019 3:17 pm
- Forum: Platform Related Issues
- Topic: HiDPI in Win10 and "fix apps so they're not blurry"
- Replies: 21
- Views: 6392
Re: HiDPI in Win10 and "fix apps so they're not blurry"
First image shows AUI sample with default win10 settings, scaling of text in top right pane is wrong.
[attachment=0]wx2.png[/attachment]
Second image shows good scaling when Win10 "fix apps" is checked.
[attachment=1]wx1.png[/attachment]
[attachment=0]wx2.png[/attachment]
Second image shows good scaling when Win10 "fix apps" is checked.
[attachment=1]wx1.png[/attachment]
- Sun Dec 29, 2019 2:16 pm
- Forum: Platform Related Issues
- Topic: HiDPI in Win10 and "fix apps so they're not blurry"
- Replies: 21
- Views: 6392
Re: HiDPI in Win10 and "fix apps so they're not blurry"
"Let Windows try to fix apps so they're not blurry" is Win10 checkbox, it's in Settings / Display / Advanced scaling settings. If I don't check it, there is no blur, but only about 50% of GUI elements are scaled properly (e.g. text in wxPropertyGrid is scaled, text in wxTreeCtrl is unscale...
- Sun Dec 29, 2019 12:56 pm
- Forum: Platform Related Issues
- Topic: HiDPI in Win10 and "fix apps so they're not blurry"
- Replies: 21
- Views: 6392
Re: HiDPI in Win10 and "fix apps so they're not blurry"
App also needs to declare DPI awareness in manifest, I did that.
- Sun Dec 29, 2019 12:39 pm
- Forum: Platform Related Issues
- Topic: HiDPI in Win10 and "fix apps so they're not blurry"
- Replies: 21
- Views: 6392
HiDPI in Win10 and "fix apps so they're not blurry"
Hello, I have no previous experience with HiDPI support, so when I tested HiDPI with wxWidgets, I had no idea what specific actions I need to take. Fortunately it works nearly out of the box. After rebuilding wxWidgets from git head and rebuilding my dialogs with the most recent version of wxFormBui...
- Wed Mar 18, 2015 11:40 am
- Forum: General Development
- Topic: Detect button press in the middle of long EVT_PAINT
- Replies: 4
- Views: 1975
Re: Detect button press in the middle of long EVT_PAINT
I did not notice wxGetKeyState() when I was looking for it, thanks.
I call wxGetMouseState/wxGetKeyState in 50ms intervals, it catches nearly all events i need.
I hope it's safe to do so from background thread, so far it works great.
I call wxGetMouseState/wxGetKeyState in 50ms intervals, it catches nearly all events i need.
I hope it's safe to do so from background thread, so far it works great.
- Mon Mar 16, 2015 6:13 am
- Forum: General Development
- Topic: Detect button press in the middle of long EVT_PAINT
- Replies: 4
- Views: 1975
Re: Detect button press in the middle of long EVT_PAINT
I have several rendering modes, mostly realtime, but when user selects the most slow one, returning back to fast one (opening drop-down list and selecting it) was awfully slow, it's fixed now, thanks. I have to wxGetMouseState often and when I detect button down, stop rendering for a moment, so that...
- Sun Mar 15, 2015 12:38 pm
- Forum: General Development
- Topic: Detect button press in the middle of long EVT_PAINT
- Replies: 4
- Views: 1975
Detect button press in the middle of long EVT_PAINT
Hello, I'd like to make wxWidgets based GUI around wxGLCanvas responsive, even when wxGLCanvas takes 10 seconds to handle EVT_PAINT. I can't move rendering to background thread, but I can abort it, if I know that user is trying to interact with GUI. Can I detect button press (keyboard or mouse) in t...
- Fri Feb 28, 2014 10:58 pm
- Forum: C++ Development
- Topic: rendering rich text into OpenGL canvas
- Replies: 3
- Views: 2914
- Tue Feb 25, 2014 6:19 pm
- Forum: C++ Development
- Topic: rendering rich text into OpenGL canvas
- Replies: 3
- Views: 2914
Re: rendering rich text into OpenGL canvas
I did not yet start testing, I'm just gathering crazy ideas... 1. move control (wxRichTextCtrl, wxWebView or something) over canvas... i think this won't render properly 2. somehow capture screenshot of control, put it into opengl texture... this will have lots of problems with scaling, text size sh...
- Tue Feb 25, 2014 6:13 pm
- Forum: C++ Development
- Topic: rendering rich text into OpenGL canvas
- Replies: 3
- Views: 2914
rendering rich text into OpenGL canvas
Hello, I use plain wxTextCtrl for text entry and then, later render the text into OpenGL viewport using one of many lowlevel font rendring libraries. I see that there are more advanced text entry controls, with sizes, fonts, colors, images etc. I'd like to use one, but then is it possible to somehow...
- Fri Aug 02, 2013 1:29 pm
- Forum: C++ Development
- Topic: implementing undo with wxPG_ATTR_SPINCTRL_MOTIONSPIN
- Replies: 2
- Views: 1074
Re: implementing undo with wxPG_ATTR_SPINCTRL_MOTIONSPIN
Thanks.
I tried to merge undo steps from events that arrived less than 0.5sec apart (and from the same wxPGProperty).
It merges also quick series of individual clicks into single undo step, and it might break when main viewport fps drops below 2, but so far it looks ok.
Stepan
I tried to merge undo steps from events that arrived less than 0.5sec apart (and from the same wxPGProperty).
It merges also quick series of individual clicks into single undo step, and it might break when main viewport fps drops below 2, but so far it looks ok.
Stepan
- Tue Jul 30, 2013 5:42 pm
- Forum: C++ Development
- Topic: implementing undo with wxPG_ATTR_SPINCTRL_MOTIONSPIN
- Replies: 2
- Views: 1074
implementing undo with wxPG_ATTR_SPINCTRL_MOTIONSPIN
Hello, I'm implementing undo in a program with wxPropertyGrid and wxFloatProperty with "SpinCtrl" editor and wxPG_ATTR_SPINCTRL_MOTIONSPIN attribute. I have a handler function assigned with EVT_PG_CHANGED, it gets called each time the float value changes, so it is easy to create undo step ...
- Wed Jul 18, 2012 9:24 pm
- Forum: C++ Development
- Topic: control for displaying set of small images
- Replies: 2
- Views: 1203
- Wed Jul 18, 2012 1:53 pm
- Forum: C++ Development
- Topic: control for displaying set of small images
- Replies: 2
- Views: 1203
control for displaying set of small images
Hello, I'd like to display set of small images in resizable window, with automatic layout similar to what <image ...><image ...><image ...> looks like in web browser. Ideally, each image should have text description, like ikons on desktop. Let's say there are 10 images. If window is large enough for...